RadoslawKozaczuk / VoxelProceduralWorldGenerator
Contains easy-to-read, clean and highly optimized code that allows to create Minecraft-like worlds.
☆9Updated 4 years ago
Alternatives and similar repositories for VoxelProceduralWorldGenerator:
Users that are interested in VoxelProceduralWorldGenerator are comparing it to the libraries listed below
- Custom Building Creator used to procedurally generate structures, using pre-made asset pieces.☆14Updated last year
- A system of IK controllers based on open-source FABRIK solvers.☆14Updated last year
- Basic PTG for Minecraft-like worlds☆14Updated 7 years ago
- Heightmap chunk terrain☆13Updated last year
- ☆17Updated 3 years ago
- sources for the old mesh splat tool https://unitycoder.com/blog/2013/08/26/mesh-terrain-texturingsplatmap-tool-wip/☆13Updated 5 years ago
- Unity project that uses Wave Collapse Function to procedurally generate buildings☆26Updated 4 years ago
- ☆16Updated 6 months ago
- Utility AI powered bot in Unity3D 🔫☆13Updated 7 years ago
- A very basic quadtree image compression algorithm☆11Updated 4 years ago
- RakNet,for unity realtime online game networking☆25Updated 5 years ago
- ☆15Updated 6 years ago
- Easy-to-use versatile projectile shooting solution that takes both velocity and acceleration into consideration.☆27Updated last year
- ☆10Updated 5 years ago
- Basic planetary terrain generator system.☆13Updated 6 years ago
- Unity - dual contour (w/o QEF) octree renderer for point cloud data☆21Updated 5 years ago
- WIP project for creating procedural planets using Unity☆28Updated 5 years ago
- Procedurally generated city with Unity3D☆19Updated 5 years ago
- A Unity plugin that allow creation of 2D game using screensize room (e.g. Zelda, Metroid...)☆26Updated 7 years ago
- Core utilities for Unity3D☆14Updated 2 months ago
- A star (A*) pathfinding in unity C#☆12Updated 3 years ago
- [Retired] Prototype idea for a multi-threaded ecs☆14Updated 4 years ago
- Force Field VFX That Absorbs Shockwave☆13Updated 4 years ago
- A Unity Node Editor Framework (WIP)☆11Updated 6 years ago
- Planar reflections for Unity's Universal Render Pipeline.☆14Updated last month
- An extension for "Entitas-CSharp" that removes the need for code generation.☆13Updated 5 years ago
- Unity Editor extension for drawing grids☆27Updated 6 years ago
- Advanced Pathfinding for C#☆7Updated 6 years ago
- Demo project for spriterecolour in Unity☆22Updated 8 years ago
- Using the power of Math, I've redone the logic for a simple NavMeshAgent to make smooth, wide turns towards "corner" waypoints on a path.…☆13Updated 5 years ago