Volcore / gi2d
Global Illumination in 2D
☆17Updated 6 years ago
Alternatives and similar repositories for gi2d:
Users that are interested in gi2d are comparing it to the libraries listed below
- インスタントラジオシティ。VPLを発射する。☆17Updated 11 years ago
- ☆32Updated 2 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 8 years ago
- Fully procedural GLSL eyeball shader☆10Updated 9 years ago
- TinySHRot, header-only C89 spherical harmonics rotation codes.☆16Updated 6 years ago
- GPU-accelerated path tracer☆12Updated 9 years ago
- C utility modules for 3D graphics using OpenGL☆25Updated 10 years ago
- Extending IndexBufferCompression to also support vertex compression.☆17Updated 9 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- The Maps are visualized using the Tessellation Shader☆32Updated 8 years ago
- Orientation independent bézier smoothing of voxel grids☆17Updated 10 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 9 years ago
- a binary format for baked (bak3d) 3d files☆19Updated 9 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- Atmosphere shaders using BGFX☆36Updated 6 years ago
- Antialiasing algorithm☆12Updated 8 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- 3DVCE☆25Updated 12 years ago
- Small code template for an OpenGL course☆11Updated 9 years ago
- ☆23Updated 10 years ago
- collection of opengl effects (WIP)☆12Updated 8 years ago
- An Analytic Model for Full Spectral Sky-Dome Radiance☆13Updated 12 years ago
- spica is a cross-platform renderer☆21Updated 6 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- Pack unit 3D vectors (such as normal vectors) into integer type☆17Updated 8 years ago
- ☆21Updated 6 years ago