Volcore / gi2d
Global Illumination in 2D
☆17Updated 6 years ago
Alternatives and similar repositories for gi2d:
Users that are interested in gi2d are comparing it to the libraries listed below
- TinySHRot, header-only C89 spherical harmonics rotation codes.☆16Updated 6 years ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- Orientation independent bézier smoothing of voxel grids☆17Updated 10 years ago
- Small code template for an OpenGL course☆11Updated 9 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- The Maps are visualized using the Tessellation Shader☆32Updated 8 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- ☆32Updated 2 years ago
- インスタントラジオシティ。VPLを発射する。☆17Updated 11 years ago
- Indirect Occlusion Culling☆23Updated 7 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 9 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 8 months ago
- spica is a cross-platform renderer☆21Updated 6 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 8 years ago
- Atmosphere shaders using BGFX☆36Updated 6 years ago
- GPU-accelerated path tracer☆12Updated 9 years ago
- C utility modules for 3D graphics using OpenGL☆25Updated 10 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆18Updated 10 years ago
- Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement Mapping☆25Updated 9 years ago
- Extending IndexBufferCompression to also support vertex compression.☆17Updated 9 years ago
- In early development☆14Updated 4 years ago
- Fully procedural GLSL eyeball shader☆10Updated 9 years ago
- a binary format for baked (bak3d) 3d files☆19Updated 9 years ago
- ☆11Updated 7 years ago
- A bgfx port of lightmapper.h☆16Updated 8 years ago
- Crawler, a quick prototiping platform for Windows (C++11)☆14Updated 9 years ago
- A collection of C++ libraries and tools for games and applications.☆23Updated 4 years ago
- ☆23Updated 10 years ago
- Demonstration of how we can use tessellation shaders to make faster fragment shaders.☆16Updated 8 years ago
- #include <engine>☆40Updated 6 years ago