AlexSabourinDev / software-development-resourcesLinks
Collection of links to great software development resources!
☆38Updated last week
Alternatives and similar repositories for software-development-resources
Users that are interested in software-development-resources are comparing it to the libraries listed below
Sorting:
- DX12 Path Tracer with ShaderToy interop☆45Updated last year
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆220Updated 8 months ago
- Graphics experiments for fun☆74Updated 4 months ago
- ☆105Updated 8 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Updated 4 years ago
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆128Updated 7 months ago
- 📚 A list of some interesting papers (computer graphics) that I read 📚☆115Updated last year
- Meeting notes of the Graphics Programming Virtual Meetup☆80Updated last year
- Master's thesis implementing real-time global illumination method.☆161Updated 7 years ago
- Offline renderer used for my blog posts☆108Updated 7 years ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated last year
- ☆18Updated last year
- A collection of primarily graphics programming focused blog posts.☆71Updated last year
- Directx 12 toy engine☆39Updated 5 years ago
- ☆135Updated 2 years ago
- This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.☆139Updated 2 years ago
- Real-time Global Illumination with Vulkan Ray Tracing API☆99Updated 3 years ago
- Assets used during the creation of SEED's Project PICA PICA☆81Updated 6 years ago
- Vulkan implementation of ReSTIR☆186Updated 3 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆158Updated this week
- Experimental DirectX 12 Rendering Engine☆93Updated 9 months ago
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 3 years ago
- A compute/workgraph workload running inside the Cauldron framework☆37Updated last year
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Updated 5 years ago
- This is a list of game development resources I will be collecting☆62Updated 5 years ago
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆96Updated 3 years ago
- Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.☆209Updated 6 years ago
- SH for HLSL 2021☆239Updated 11 months ago
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, …☆157Updated last year
- Variable Rate Shading and Depth of Field☆100Updated 3 years ago