Collection of links to great software development resources!
☆39Jan 29, 2026Updated last month
Alternatives and similar repositories for software-development-resources
Users that are interested in software-development-resources are comparing it to the libraries listed below
Sorting:
- ☆18Aug 16, 2025Updated 7 months ago
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆24Jul 28, 2025Updated 7 months ago
- LineVis is a visualization tool for rendering dense sets of 3D lines.☆98Updated this week
- An incomplete game engine with tons of useful code.☆12Jan 5, 2026Updated 2 months ago
- Source Code for the SIGGRAPH 2025 Paper "Reservoir Splatting for Temporal Path Resampling and Motion Blur".☆41Sep 6, 2025Updated 6 months ago
- yart☆23Dec 7, 2020Updated 5 years ago
- Broad-phase optimizations.☆11Feb 26, 2017Updated 9 years ago
- e186: A real-time rendering framework for OpenGL 4 and C++17☆12Mar 21, 2020Updated 6 years ago
- An educational path tracer written in C using Vulkan to supplement a lecture series on path tracing.☆110Nov 8, 2025Updated 4 months ago
- A library for creating and verifying orthogonal arrays for Monte Carlo sampling☆13Feb 9, 2026Updated last month
- Fusion Rush is a racing game for GamesFleadh 2017.☆11Sep 12, 2017Updated 8 years ago
- Implementations of "Steerable Perlin Noise" as presented at Siggraph 2025☆113Jul 29, 2025Updated 7 months ago
- Runtime program generator embedded in C++☆30Jun 15, 2022Updated 3 years ago
- CG resource☆40Jan 22, 2026Updated last month
- DirectX 12 Renderer☆367Jun 22, 2021Updated 4 years ago
- Tool to list, view and extract files from ggpack data files used by the Thimbleweed Park game☆11Oct 27, 2018Updated 7 years ago
- Performance and bandwidth tester for D3D12 memory pools☆31Jan 18, 2024Updated 2 years ago
- monte carlo pathtracer for independent rendering study☆10Aug 10, 2021Updated 4 years ago
- This is a small and simple game engine in C++ to be leveraged for demonstrational purposes during Build 2019☆11Sep 29, 2025Updated 5 months ago
- Cross-platform C++ SDK for graphics, compute, and simulation. Supports GPU-accelerated algorithms, meshes, images, and UI, with bindings …☆150Jan 11, 2026Updated 2 months ago
- Utility for creating Linux tar.gz archives with proper file permissions (executable bit set) on Windows☆13Dec 17, 2017Updated 8 years ago
- Wine patched to work with the D3D9 state tracker.☆26Jan 26, 2019Updated 7 years ago
- a close enough approximation of the shadertoy framework☆12Jul 2, 2020Updated 5 years ago
- GPU prototype implementation for neural parametric mixtures guiding☆29Jan 31, 2025Updated last year
- Sample benchmark demonstrating the VK_NV_cooperative_vector extension☆13Dec 22, 2025Updated 2 months ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆138Dec 3, 2025Updated 3 months ago
- ☆38Feb 12, 2026Updated last month
- Improved Blue Noise Generator☆41Nov 11, 2025Updated 4 months ago
- Using a proxy d3d11 dll and function hooking to inject triangle drawing code into Skyrim☆13Jul 12, 2021Updated 4 years ago
- Meeting notes of the Graphics Programming Virtual Meetup☆80Dec 12, 2024Updated last year
- Code associated with ebook Ray Tracing The Next Week by Peter Shirley. This work is in the public domain. My fork adds C++11 threads ba…☆13May 31, 2018Updated 7 years ago
- A modular physically-based photorealistic global illumination renderer☆18Jan 10, 2022Updated 4 years ago
- The little FFT library☆20Jan 8, 2026Updated 2 months ago
- Arnold-compatible implementation of Pixar's bump-to-roughness workflow☆11Nov 24, 2021Updated 4 years ago
- ☆24Oct 26, 2025Updated 4 months ago
- A path tracing implementation to efficiently handle memory access to large data sets☆10Sep 27, 2015Updated 10 years ago
- Preintegrated Subsurface Scattering☆14Aug 6, 2022Updated 3 years ago
- GPU-accelerated path tracer☆13Sep 30, 2015Updated 10 years ago
- GameBoy emulator written in C++.☆11Sep 17, 2025Updated 6 months ago