AlexSabourinDev / software-development-resourcesLinks
Collection of links to great software development resources!
☆38Updated last week
Alternatives and similar repositories for software-development-resources
Users that are interested in software-development-resources are comparing it to the libraries listed below
Sorting:
- DX12 Path Tracer with ShaderToy interop☆46Updated 10 months ago
- Meeting notes of the Graphics Programming Virtual Meetup☆80Updated 11 months ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆217Updated 6 months ago
- An interactive GPU path tracer from scratch written in C++ using CUDA and OpenGL☆23Updated 2 months ago
- 📚 A list of some interesting papers (computer graphics) that I read 📚☆112Updated last year
- Offline renderer used for my blog posts☆108Updated 7 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Updated 4 years ago
- Ray Traced Ambient Occlusion (RTAO) implemented using DirectX Raytracing (DXR)☆81Updated 6 years ago
- Graphics experiments for fun☆71Updated 2 months ago
- ☆57Updated 4 years ago
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆119Updated 5 months ago
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 3 years ago
- Real-time Global Illumination with Vulkan Ray Tracing API☆100Updated 2 years ago
- A compute/workgraph workload running inside the Cauldron framework☆36Updated last year
- ☆104Updated 7 years ago
- Assets used during the creation of SEED's Project PICA PICA☆77Updated 6 years ago
- A collection of primarily graphics programming focused blog posts.☆70Updated last year
- ☆18Updated last year
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 9 months ago
- Repo for KickstartRT demo application☆52Updated 2 years ago
- FidelityFX Denoiser☆150Updated 3 years ago
- Vulkan implementation of ReSTIR☆176Updated 3 years ago
- An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.☆136Updated last year
- Directx 12 toy engine☆38Updated 5 years ago
- University of Waterloo CS888 2019☆53Updated 6 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆157Updated last month
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆116Updated 6 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆36Updated 4 years ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆133Updated 2 weeks ago
- This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference…☆101Updated 7 years ago