☆19Apr 3, 2026Updated 2 months ago
Alternatives and similar repositories for IntroductionToRealTimeRayTracing
Users that are interested in IntroductionToRealTimeRayTracing are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- An implementation of "Deep Combiner for Independent and Correlated Pixel Estimates"☆20Mar 18, 2022Updated 4 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆58Dec 22, 2024Updated last year
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆30Sep 22, 2024Updated last year
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆21May 20, 2025Updated last year
- The repository for our publication: "Progressive null-tracking for volumetric rendering" which will be presented at SIGGRAPH 2023 for the…☆26Feb 1, 2025Updated last year
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆25Jul 28, 2025Updated 11 months ago
- Code and resources for SIGGRAPH 2023 paper NeuSample: Importance Sampling for Neural Materials☆18Jul 15, 2024Updated last year
- OptiX ray tracing toy framework☆12Mar 22, 2024Updated 2 years ago
- [SIGGRAPH 2024] Temporally Stable Metropolis Light Transport Denoising using Recurrent Transformer Blocks☆20Jul 31, 2024Updated last year
- A puzzle game designed on the basis of colorful soap bubble. Created during 2025 Global Game Jam.☆13Jan 27, 2025Updated last year
- ☆15Aug 14, 2022Updated 3 years ago
- This repository contains the source code of the paper Primary-Space Adaptive Control Variates using Piecewise-Polynomial Approximations b…☆20Apr 14, 2022Updated 4 years ago
- My own framework on which I try things (mostly rendering-related)☆19Jun 29, 2025Updated last year
- ☆23Jul 11, 2022Updated 3 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Official implementation of MC Denoising via Auxiliary Feature Guided Self-Attention (SIGGRAPH Asia 2021 paper)☆46Sep 10, 2021Updated 4 years ago
- Implementation of "Single-pass stratified importance resampling"☆29Jul 30, 2022Updated 3 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆26Jul 25, 2024Updated last year
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆40Sep 10, 2024Updated last year
- Source Code for the SIGGRAPH 2025 Paper "Reservoir Splatting for Temporal Path Resampling and Motion Blur".☆45May 13, 2026Updated last month
- Code for SIGGRAPH 2025 (ToG) paper "Bernstein Bounds for Caustics"☆38Feb 11, 2026Updated 4 months ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Nov 17, 2019Updated 6 years ago
- a simple implementation of "Resampling-aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-Paths" (ACM TOG …☆25Oct 14, 2024Updated last year
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆69Nov 4, 2025Updated 7 months ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- GPU prototype implementation for neural parametric mixtures guiding☆31Jan 31, 2025Updated last year
- ☆81Jan 19, 2024Updated 2 years ago
- Mini Spin-X Library☆53Jun 19, 2026Updated last week
- Real-time software rasterizer written in C++ with windowing and model loading support.☆37Jun 17, 2019Updated 7 years ago
- Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing☆70May 29, 2026Updated last month
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆105Aug 23, 2024Updated last year
- A conversion tool for converting OpenVDB files to NanoVDB files☆10Nov 25, 2022Updated 3 years ago
- ☆12Dec 21, 2023Updated 2 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆39Apr 24, 2023Updated 3 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Prototype project for a custom terrain system in Unity engine☆28Nov 3, 2024Updated last year
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆48Sep 13, 2025Updated 9 months ago
- Integrate LibTorch Unreal to create and use neural networks without leveraging Python.☆40Oct 13, 2024Updated last year
- Prague Sky Model☆32Aug 27, 2023Updated 2 years ago
- Cuda-Based Software Rasterization for Billions of Triangles☆228Updated this week
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆99Mar 1, 2019Updated 7 years ago
- CUDA optimized Path Tracer☆10Dec 23, 2018Updated 7 years ago