☆18Jul 31, 2024Updated last year
Alternatives and similar repositories for IntroductionToRealTimeRayTracing
Users that are interested in IntroductionToRealTimeRayTracing are comparing it to the libraries listed below
Sorting:
- An implementation of "Deep Combiner for Independent and Correlated Pixel Estimates"☆20Mar 18, 2022Updated 3 years ago
- The repository for our publication: "Progressive null-tracking for volumetric rendering" which will be presented at SIGGRAPH 2023 for the…☆26Feb 1, 2025Updated last year
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆51Dec 22, 2024Updated last year
- Implementation of "Single-pass stratified importance resampling"☆30Jul 30, 2022Updated 3 years ago
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆29Sep 22, 2024Updated last year
- Code and resources for SIGGRAPH 2023 paper NeuSample: Importance Sampling for Neural Materials☆17Jul 15, 2024Updated last year
- A puzzle game designed on the basis of colorful soap bubble. Created during 2025 Global Game Jam.☆13Jan 27, 2025Updated last year
- OptiX ray tracing toy framework☆12Mar 22, 2024Updated last year
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Nov 17, 2019Updated 6 years ago
- Presentation for pt-three-ways - a CppCon 2019 presentation☆14Jan 23, 2025Updated last year
- ☆15Aug 14, 2022Updated 3 years ago
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆20May 20, 2025Updated 9 months ago
- ☆17Jul 31, 2024Updated last year
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆24Jul 28, 2025Updated 7 months ago
- Official implementation of MC Denoising via Auxiliary Feature Guided Self-Attention (SIGGRAPH Asia 2021 paper)☆45Sep 10, 2021Updated 4 years ago
- This repository contains the source code of the paper Primary-Space Adaptive Control Variates using Piecewise-Polynomial Approximations b…☆21Apr 14, 2022Updated 3 years ago
- ☆81Jan 19, 2024Updated 2 years ago
- ☆23Jul 11, 2022Updated 3 years ago
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆61Nov 4, 2025Updated 3 months ago
- My own framework on which I try things (mostly rendering-related)☆18Jun 29, 2025Updated 8 months ago
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆32Sep 10, 2024Updated last year
- Prague Sky Model☆29Aug 27, 2023Updated 2 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆25Jul 25, 2024Updated last year
- Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing☆60Dec 15, 2025Updated 2 months ago
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆100Aug 23, 2024Updated last year
- Sample code for the article 'Real-Time Layered Materials Compositing Using Spatial Clustering Encoding'☆19Sep 5, 2023Updated 2 years ago
- Source Code for the SIGGRAPH 2025 Paper "Reservoir Splatting for Temporal Path Resampling and Motion Blur".☆40Sep 6, 2025Updated 5 months ago
- a simple implementation of "Resampling-aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-Paths" (ACM TOG …☆24Oct 14, 2024Updated last year
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Jul 11, 2022Updated 3 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Mar 1, 2019Updated 6 years ago
- GPU prototype implementation for neural parametric mixtures guiding☆29Jan 31, 2025Updated last year
- Code for SIGGRAPH 2025 (ToG) paper "Bernstein Bounds for Caustics"☆36Feb 11, 2026Updated 2 weeks ago
- Various Volume Renders / Scenes for pbrt-v4☆33Dec 23, 2022Updated 3 years ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆40Sep 13, 2025Updated 5 months ago
- DX12-powered Render Window☆33Feb 13, 2021Updated 5 years ago
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆38Mar 12, 2021Updated 4 years ago
- Material for the Unity Standard Assets Car☆11Nov 25, 2018Updated 7 years ago
- ☆12Dec 21, 2023Updated 2 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆85Oct 12, 2024Updated last year