☆129Aug 18, 2025Updated 6 months ago
Alternatives and similar repositories for RealTimePathTracingResearchFramework
Users that are interested in RealTimePathTracingResearchFramework are comparing it to the libraries listed below
Sorting:
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆627Jan 14, 2025Updated last year
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆220May 21, 2025Updated 9 months ago
- Physically-based CPU and GPU ray-tracer☆374Updated this week
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆572Feb 16, 2026Updated last week
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆160May 25, 2024Updated last year
- Source Code for "Neural Prefiltering for Correlation-Aware Levels of Detail" (SIGGRAPH 2023)☆17Dec 3, 2025Updated 2 months ago
- Implementation of "Focal Path Guiding for Light Transport Simulation" (SIGGRAPH 2023)☆25Aug 29, 2023Updated 2 years ago
- Source code for the EON rough diffuse BRDF model☆45Jan 20, 2026Updated last month
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆136Dec 3, 2025Updated 2 months ago
- Implementation of "Single-pass stratified importance resampling"☆30Jul 30, 2022Updated 3 years ago
- Intel(R) Open Path Guiding Library☆319Feb 10, 2026Updated 2 weeks ago
- Real-time GPU path tracing with an OpenUSD Hydra render delegate☆600Aug 8, 2025Updated 6 months ago
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆379Jun 19, 2022Updated 3 years ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆498Jul 20, 2025Updated 7 months ago
- Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neigh…☆12Dec 10, 2025Updated 2 months ago
- Real-time path tracing library and sample☆890Nov 26, 2025Updated 3 months ago
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆200Jan 6, 2025Updated last year
- Repository with HLSL and GLSL sample code for self-intersection avoidance in DXR and Vulkan☆20Dec 4, 2023Updated 2 years ago
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆23May 11, 2020Updated 5 years ago
- DX12 Path Tracer with ShaderToy interop☆44Jan 13, 2025Updated last year
- Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.☆162Aug 30, 2025Updated 5 months ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆68Jun 12, 2022Updated 3 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆158Updated this week
- Demo project for the leb3D structure for path tracing☆25Aug 10, 2025Updated 6 months ago
- ☆116Jan 18, 2024Updated 2 years ago
- Sandbox for graphics paper implementation☆246Aug 2, 2025Updated 6 months ago
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆595Dec 13, 2025Updated 2 months ago
- the 2016 polynomial wide angle optics paper code as git repo☆16Jun 15, 2022Updated 3 years ago
- A novel neural network based path guiding technique for realtime path tracing. A small neural network is trainied in online fashion to ap…☆14Jan 13, 2024Updated 2 years ago
- Hydra-enabled GPU path tracer that supports MaterialX and MDL☆324Updated this week
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆338Aug 24, 2023Updated 2 years ago
- Small collection of CG assets☆48Aug 16, 2025Updated 6 months ago
- hdRstr: A ReSTIR/RTXDI-based Hydra Render Delegate.☆59Apr 29, 2023Updated 2 years ago
- Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"☆15Mar 9, 2021Updated 4 years ago
- HLSL Working Group documentation and task tracking.☆24Feb 18, 2026Updated last week
- An example implementation of OpenPBR in a WebGL pathtracer☆62Jul 20, 2025Updated 7 months ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆49Jun 6, 2023Updated 2 years ago
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆298Sep 21, 2021Updated 4 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆970Aug 7, 2025Updated 6 months ago