A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL shaders. It runs on Windows 10 and Windows 11 systems.
☆132Jun 23, 2025Updated 9 months ago
Alternatives and similar repositories for WorkGraphPlayground
Users that are interested in WorkGraphPlayground are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A compute/workgraph workload running inside the Cauldron framework☆38Mar 13, 2024Updated 2 years ago
- Simplified Nanite Implementation in MiniEngine☆24Sep 29, 2024Updated last year
- SH for HLSL 2021☆241Mar 1, 2025Updated last year
- A collection of primarily graphics programming focused blog posts.☆71Mar 15, 2026Updated 3 weeks ago
- Rendergraph-based graphics engine with DirectX12 and Metal backends☆539Mar 28, 2026Updated last week
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- AMD ARR team rendering framework☆455Nov 20, 2025Updated 4 months ago
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆25Jul 28, 2025Updated 8 months ago
- Neural Network in Dx12/HLSL Shaders☆115May 13, 2025Updated 10 months ago
- Easy to integrate memory allocation library for Direct3D 12☆982Feb 24, 2026Updated last month
- Demonstrating the advantages of using DirectStorage over standard file I/O asset loading. Includes the API and changes required to make s…☆31Nov 14, 2023Updated 2 years ago
- Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.☆55Aug 21, 2023Updated 2 years ago
- Personal hobby project to experiment with various rendering techniques.☆775Aug 5, 2025Updated 8 months ago
- A framework for rapid prototyping and development of real-time rendering techniques.☆1,144Mar 25, 2026Updated 2 weeks ago
- NVIDIA RTX Texture Streaming SDK☆33Oct 15, 2025Updated 5 months ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting with the flexibility to host WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Cloudways by DigitalOcean.
- Ray Tracing in One Weekend with DXR☆17Jun 18, 2024Updated last year
- Testing a light Vulkan 1.3 abstraction for 2D games☆10Mar 7, 2026Updated last month
- My toy engine, mainly for rendering experiment and prototyping.☆314Feb 24, 2026Updated last month
- Render Pipeline Shaders SDK☆357May 17, 2024Updated last year
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆168Mar 20, 2026Updated 2 weeks ago
- ☆30Jul 18, 2024Updated last year
- Performance and bandwidth tester for D3D12 memory pools☆31Jan 18, 2024Updated 2 years ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆97Updated this week
- Demo project for the large scale game component with CBTs☆165Oct 26, 2025Updated 5 months ago
- DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆688Nov 11, 2024Updated last year
- C++ ML Intro☆139Jun 23, 2025Updated 9 months ago
- 3D Renderers using DX12/Vulkan/OpenGL in C++☆32Dec 22, 2025Updated 3 months ago
- HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/☆67Feb 29, 2024Updated 2 years ago
- Vulkan implementation of ReSTIR☆189May 21, 2022Updated 3 years ago
- Replication of the amazing Grass/Foliage Rendering in Ghost of Tsushima☆17May 17, 2023Updated 2 years ago
- D3D12 Rendering Engine☆402Sep 7, 2025Updated 7 months ago
- ☆11Jul 18, 2024Updated last year
- Opacity Micro-Map SDK Source Repository☆98Nov 25, 2025Updated 4 months ago
- DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆51Dec 22, 2024Updated last year
- Different mesh shading techniques using the NVIDIA RTX (Turing) technology.☆95Nov 17, 2020Updated 5 years ago
- ☆23Jul 26, 2024Updated last year
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆581Feb 16, 2026Updated last month
- ☆18Jul 31, 2024Updated last year
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆132Jun 2, 2025Updated 10 months ago
- Importance-sampled FAST Noise☆44Jun 18, 2025Updated 9 months ago