A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL shaders. It runs on Windows 10 and Windows 11 systems.
☆138Jun 23, 2025Updated last year
Alternatives and similar repositories for WorkGraphPlayground
Users that are interested in WorkGraphPlayground are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A compute/workgraph workload running inside the Cauldron framework☆38Mar 13, 2024Updated 2 years ago
- Importance-sampled FAST Noise☆46Jun 18, 2025Updated last year
- ☆40Jun 21, 2025Updated last year
- ☆19Apr 3, 2026Updated 5 months ago
- SH for HLSL 2021☆245Mar 1, 2025Updated last year
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- ☆32Jul 18, 2024Updated 2 years ago
- A framework for rapid prototyping and development of real-time rendering techniques.☆1,219May 21, 2026Updated 3 months ago
- AMD ARR team rendering framework☆467Nov 20, 2025Updated 9 months ago
- Personal hobby project to experiment with various rendering techniques.☆814Apr 19, 2026Updated 5 months ago
- Easy to integrate memory allocation library for Direct3D 12☆1,034Jun 4, 2026Updated 3 months ago
- ☆24Jul 26, 2024Updated 2 years ago
- A collection of primarily graphics programming focused blog posts.☆75Mar 15, 2026Updated 6 months ago
- Neural Network in Dx12/HLSL Shaders☆118May 13, 2025Updated last year
- HLSL Working Group documentation and task tracking.☆29Sep 10, 2026Updated last week
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Modern cross-platform graphics engine written in C++☆548Jun 8, 2026Updated 3 months ago
- Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.☆56Aug 21, 2023Updated 3 years ago
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆26Jul 28, 2025Updated last year
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆476Updated this week
- Materials for the Neural Shading Course at SIGGRAPH 2025☆190Jul 17, 2026Updated 2 months ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆197Sep 11, 2026Updated last week
- Render Pipeline Shaders SDK☆362May 17, 2024Updated 2 years ago
- Demo project for the large scale game component with CBTs☆176Oct 26, 2025Updated 10 months ago
- Adobe's reference implementation of the OpenPBR BSDF☆409Aug 24, 2026Updated 3 weeks ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Different mesh shading techniques using the NVIDIA RTX (Turing) technology.☆95Nov 17, 2020Updated 5 years ago
- An interpreter for HLSL that can run shader code on the CPU.☆87Jun 21, 2026Updated 2 months ago
- NVIDIA Neural Shading SDK☆324Updated this week
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆708Nov 11, 2024Updated last year
- NVIDIA RTX Character Rendering SDK☆132Sep 11, 2026Updated last week
- Simplified Nanite Implementation in MiniEngine☆27Sep 29, 2024Updated last year
- C++ ML Intro☆149Jun 23, 2025Updated last year
- State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoreti…☆478Dec 14, 2024Updated last year
- NVIDIA RTX Mega Geometry SDK☆263Sep 4, 2026Updated 2 weeks ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- A cleaned up version of the Sponza glTF.☆35Feb 7, 2026Updated 7 months ago
- My toy engine, mainly for rendering experiment and prototyping.☆316Updated this week
- ☆18Jul 17, 2023Updated 3 years ago
- Source Code for "Neural Prefiltering for Correlation-Aware Levels of Detail" (SIGGRAPH 2023)☆21Dec 3, 2025Updated 9 months ago
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆600Sep 8, 2026Updated last week
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆534Jul 20, 2025Updated last year
- ☆77Aug 4, 2026Updated last month