MatchaChoco010 / egui-ash
egui integration for ash (Vulkan).
☆27Updated 3 months ago
Related projects ⓘ
Alternatives and complementary repositories for egui-ash
- Vulkan-lite GPU API☆90Updated 4 months ago
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆157Updated last month
- A Vulkan renderer for imgui-rs using Ash☆63Updated last month
- ☆135Updated this week
- Processes winit events, allowing input state to be queried at any time.☆72Updated 6 months ago
- This is the egui integration crate for winit and ash.☆20Updated 7 months ago
- Backend code to use egui with wgpu.☆91Updated last month
- 3d transformation gizmo☆200Updated last week
- Vulkan abstraction library for Rust☆21Updated last year
- Assimp bindings for Rust☆84Updated 9 months ago
- A low-level gltf parser implemented on nanoserde☆35Updated last month
- Egui gui integration with winit and vulkano☆79Updated 3 months ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆162Updated 2 weeks ago
- Simple profiler scopes for wgpu using timer queries☆92Updated 3 weeks ago
- Rust bindings for AMD Vulkan Memory Allocator (VMA)☆169Updated 3 months ago
- Vulkan-lite GPU API☆28Updated 4 months ago
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆56Updated 5 months ago
- Vulkano rendering backend for egui☆20Updated last year
- A library wrapper for integrating FMOD Engine in Rust applications.☆42Updated 3 weeks ago
- Fast prototyping 3D engine☆101Updated 2 years ago
- Ashen Aetna — Rustily stumbling around on an ash-covered volcano (A tutorial on/in/about/with 3D graphics, Rust, Vulkan, ash)☆45Updated 2 years ago
- A GPU raytracer inspired by the "Ray Tracing In One Weekend" series of books☆33Updated last month
- Simple example on how to use egui with wgpu and winit.☆79Updated 2 years ago
- Library for post-process antialiasing☆101Updated 3 months ago
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆103Updated 9 months ago
- Game engine project written in pure rust for learning about rust and game tech☆36Updated 2 months ago
- Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.☆261Updated last month
- Validate wgsl in rust projects☆76Updated 4 months ago
- RenderDoc application bindings for Rust☆45Updated 6 months ago
- GPU driven renderer using WGPU☆64Updated 5 months ago