hoj-senna / ashen-aetnaLinks
Ashen Aetna — Rustily stumbling around on an ash-covered volcano (A tutorial on/in/about/with 3D graphics, Rust, Vulkan, ash)
☆47Updated 3 years ago
Alternatives and similar repositories for ashen-aetna
Users that are interested in ashen-aetna are comparing it to the libraries listed below
Sorting:
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆175Updated last week
- Library for post-process antialiasing☆105Updated last month
- Vulkan tutorial written in Rust using Ash☆190Updated 2 months ago
- Egui gui integration with winit and vulkano☆87Updated 2 months ago
- Simple profiler scopes for wgpu using timer queries☆110Updated 2 months ago
- Vulkan-lite GPU API☆89Updated 11 months ago
- Rust bindings for AMD Vulkan Memory Allocator (VMA)☆181Updated 3 weeks ago
- 3d transformation gizmo☆261Updated last month
- Vulkan abstraction library for Rust☆22Updated last year
- Vulkan examples written in Rust☆30Updated 4 months ago
- Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.☆311Updated 3 weeks ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆178Updated 2 months ago
- glTF 2.0 file viewer written in Rust using Vulkan☆83Updated 4 months ago
- Vulkan-lite GPU API☆30Updated 11 months ago
- Processes winit events, allowing input state to be queried at any time.☆73Updated last year
- egui integration for ash (Vulkan).☆29Updated 2 months ago
- Lightweight game audio☆155Updated last year
- A research project trying to push the boundaries of voxel geometry and interactivity. Experimental real-time global illumination renderer…☆105Updated 8 months ago
- ☆170Updated last week
- Backend code to use egui with wgpu.☆109Updated 2 months ago
- Dear imgui renderer for wgpu-rs.☆274Updated last month
- Conveniently load, cache, and reload external resources☆156Updated 2 weeks ago
- A Vulkan renderer for imgui-rs using Ash☆64Updated 4 months ago
- wesl-rs: a compiler for WESL (WGSL Extended) shaders.☆48Updated last week
- Validate wgsl in rust projects☆86Updated last month
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆74Updated 4 months ago
- 🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust☆414Updated this week
- BVH Construction and Traversal Library☆61Updated 4 months ago
- Bevy vulkano integrates Vulkano as rendering backend for Bevy game engine☆32Updated last year
- Rust bindings for the shaderc library.☆274Updated 3 weeks ago