hoj-senna / ashen-aetna
Ashen Aetna — Rustily stumbling around on an ash-covered volcano (A tutorial on/in/about/with 3D graphics, Rust, Vulkan, ash)
☆47Updated 2 years ago
Alternatives and similar repositories for ashen-aetna:
Users that are interested in ashen-aetna are comparing it to the libraries listed below
- Rust bindings for AMD Vulkan Memory Allocator (VMA)☆174Updated 8 months ago
- Vulkan-lite GPU API☆89Updated 8 months ago
- Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.☆293Updated this week
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆165Updated 4 months ago
- Simple profiler scopes for wgpu using timer queries☆102Updated 3 weeks ago
- Processes winit events, allowing input state to be queried at any time.☆73Updated 10 months ago
- Library for post-process antialiasing☆101Updated 2 months ago
- Vulkan tutorial written in Rust using Ash☆184Updated 7 months ago
- Egui gui integration with winit and vulkano☆85Updated last month
- 3d transformation gizmo☆235Updated 4 months ago
- Lightweight game audio☆153Updated last year
- Vulkan-lite GPU API☆29Updated 8 months ago
- A rust library that provides window creation, input handling, and most importantly a UI.☆154Updated this week
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆75Updated last month
- Vulkan abstraction library for Rust☆21Updated last year
- A Vulkan renderer for imgui-rs using Ash☆65Updated last month
- ☆157Updated this week
- Rust bindings for the shaderc library.☆266Updated 2 weeks ago
- Backend code to use egui with wgpu.☆104Updated 2 months ago
- A fast text renderer for wgpu (https://github.com/gfx-rs/wgpu)☆471Updated 3 months ago
- Simple example on how to use egui with wgpu and winit.☆83Updated 2 years ago
- Fast prototyping 3D engine☆105Updated 3 years ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆171Updated last month
- RenderDoc application bindings for Rust☆49Updated 10 months ago
- Conveniently load, cache, and reload external resources☆157Updated this week
- glTF 2.0 file viewer written in Rust using Vulkan☆80Updated last month
- 🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust☆400Updated last month
- This is the egui integration crate for winit and ash.☆20Updated 11 months ago
- Validate wgsl in rust projects☆82Updated 9 months ago
- egui integration for ash (Vulkan).☆27Updated 8 months ago