derivator / egui_vulkano
Vulkano rendering backend for egui
☆22Updated 2 years ago
Alternatives and similar repositories for egui_vulkano:
Users that are interested in egui_vulkano are comparing it to the libraries listed below
- Egui gui integration with winit and vulkano☆86Updated 3 weeks ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆47Updated last month
- Vulkan-lite GPU API☆89Updated 10 months ago
- A low-level gltf parser implemented on nanoserde☆35Updated 6 months ago
- Vulkan-lite GPU API☆29Updated 10 months ago
- ☆164Updated last week
- Backend code to use egui with wgpu.☆106Updated last month
- Library for post-process antialiasing☆102Updated last week
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆73Updated 2 months ago
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆169Updated last week
- Processes winit events, allowing input state to be queried at any time.☆73Updated last year
- Simple profiler scopes for wgpu using timer queries☆108Updated 3 weeks ago
- Subdividing triangle meshes.☆65Updated last month
- Linear algebra library for graphics and gamedev.☆58Updated 6 months ago
- ☆33Updated 2 years ago
- Platform code to use egui with winit.☆32Updated last month
- Tight Model format is an experimental lossy 3D model format focused on reducing file size as much as posible without decreasing visual qu…☆105Updated 10 months ago
- A library wrapper for integrating FMOD Engine in Rust applications.☆46Updated 6 months ago
- A tweening library for Rust☆61Updated 4 months ago
- RenderDoc application bindings for Rust☆49Updated last year
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆33Updated 9 months ago
- egui integration for ash (Vulkan).☆29Updated last month
- Implementation agnostic memory allocator for Vulkan-like APIs☆87Updated last year
- Framework for playing around with rendering libraries in Rust☆28Updated 3 years ago
- Safe, fully-featured bindings to the Tracy profiler☆24Updated 3 months ago
- Task Orchestration Framework☆58Updated last year
- Rust bindings for AMD Vulkan Memory Allocator (VMA)☆177Updated 9 months ago
- Egui backend for SDL2 + OpenGL☆56Updated 2 months ago
- wesl-rs: a compiler for WESL (WGSL Extended) shaders.☆39Updated this week
- Bare metal wrapper for modern OpenGL 4.5+☆53Updated 3 years ago