derivator / egui_vulkanoLinks
Vulkano rendering backend for egui
☆23Updated 2 years ago
Alternatives and similar repositories for egui_vulkano
Users that are interested in egui_vulkano are comparing it to the libraries listed below
Sorting:
- Egui gui integration with winit and vulkano☆87Updated 3 months ago
- Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.☆316Updated 2 weeks ago
- Backend code to use egui with wgpu.☆110Updated 4 months ago
- Lightweight game audio☆154Updated last year
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆180Updated last month
- Egui backend for SDL2 + OpenGL☆59Updated 5 months ago
- Processes winit events, allowing input state to be queried at any time.☆74Updated last year
- Dear imgui renderer for wgpu-rs.☆280Updated 2 weeks ago
- Simple profiler scopes for wgpu using timer queries☆114Updated 3 weeks ago
- A rust library that provides window creation, input handling, and most importantly a UI.☆153Updated last week
- A Vulkan renderer for imgui-rs using Ash☆66Updated 6 months ago
- This is the egui integration crate for winit and ash.☆20Updated last year
- Library for post-process antialiasing☆105Updated 3 months ago
- ☆181Updated last week
- ☆100Updated last month
- Conveniently load, cache, and reload external resources☆155Updated 3 weeks ago
- Vulkan-lite GPU API☆89Updated last year
- Simple example on how to use egui with wgpu and winit.☆89Updated 2 years ago
- Full featured and customizable file dialog for egui☆131Updated last month
- Bevy vulkano integrates Vulkano as rendering backend for Bevy game engine☆33Updated last year
- Sparse set-based Entity Component System written in Rust.☆188Updated last month
- egui integration for ash (Vulkan).☆30Updated 4 months ago
- Game Input Library for Rust - Mirror of https://gitlab.com/gilrs-project/gilrs☆167Updated 3 weeks ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆181Updated last month
- Subdividing triangle meshes.☆67Updated 2 months ago
- Rust bindings for AMD Vulkan Memory Allocator (VMA)☆182Updated 2 months ago
- Platform code to use egui with winit.☆33Updated 4 months ago
- yakui is a declarative Rust UI library for games☆281Updated last week
- 2D Pixel Physics Simulator☆123Updated 2 years ago
- Vulkan-lite GPU API☆30Updated last year