derivator / egui_vulkanoLinks
Vulkano rendering backend for egui
☆23Updated 2 years ago
Alternatives and similar repositories for egui_vulkano
Users that are interested in egui_vulkano are comparing it to the libraries listed below
Sorting:
- Egui gui integration with winit and vulkano☆87Updated 5 months ago
- Processes winit events, allowing input state to be queried at any time.☆73Updated last week
- A rust library that provides window creation, input handling, and most importantly a UI.☆155Updated last week
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆182Updated last month
- Lightweight game audio☆156Updated last year
- Vulkan-lite GPU API☆89Updated last year
- Backend code to use egui with wgpu.☆112Updated last month
- Library for post-process antialiasing☆109Updated 5 months ago
- Conveniently load, cache, and reload external resources☆158Updated 2 weeks ago
- Simple profiler scopes for wgpu using timer queries☆115Updated this week
- A software rendering crate that lets you write shaders with Rust☆336Updated 9 months ago
- Subdividing triangle meshes.☆67Updated 4 months ago
- ☆189Updated 2 weeks ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆186Updated this week
- Vulkan-lite GPU API☆31Updated last year
- A Vulkan renderer for imgui-rs using Ash☆67Updated 8 months ago
- Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.☆321Updated 2 weeks ago
- This is the egui integration crate for winit and ash.☆21Updated last year
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆75Updated 7 months ago
- Rust bindings for AMD Vulkan Memory Allocator (VMA)☆191Updated 2 months ago
- a generated entity component system 🦎☆114Updated this week
- Simple example on how to use egui with wgpu and winit.☆92Updated 3 years ago
- Dear imgui renderer for wgpu-rs.☆285Updated last week
- A suite of benchmarks designed to test and compare Rust ECS library performance across a variety of challenging circumstances.☆79Updated 2 years ago
- Egui backend for SDL2 + OpenGL☆59Updated last week
- Tight Model format is an experimental lossy 3D model format focused on reducing file size as much as posible without decreasing visual qu…☆110Updated last year
- yakui is a declarative Rust UI library for games☆293Updated 3 weeks ago
- Platform code to use egui with winit.☆33Updated last month
- ☆104Updated 3 months ago
- A tweening library for Rust☆65Updated 5 months ago