Library for post-process antialiasing
☆113Feb 11, 2026Updated last month
Alternatives and similar repositories for smaa-rs
Users that are interested in smaa-rs are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Reusable post-processing effects for wgpu☆13Sep 13, 2024Updated last year
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆198Sep 12, 2025Updated 6 months ago
- Implementation of PBR using wgpu-rs☆80Oct 9, 2021Updated 4 years ago
- Matrix implementation using custos☆12Feb 7, 2024Updated 2 years ago
- Task Orchestration Framework☆60Mar 12, 2026Updated 2 weeks ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- Processes winit events, allowing input state to be queried at any time.☆74Dec 27, 2025Updated 3 months ago
- Color space conversion math made simple☆40Nov 20, 2024Updated last year
- A fast text renderer for wgpu (https://github.com/gfx-rs/wgpu)☆498Mar 12, 2026Updated 2 weeks ago
- Bridge between Coz profiler and rust tracing☆14Sep 26, 2019Updated 6 years ago
- Rust KTX texture storage format parsing☆11Nov 30, 2025Updated 3 months ago
- An opinionated, practical color management library for games and graphics.☆37Aug 1, 2023Updated 2 years ago
- Provides a very thin abstraction over instrumented profiling crates like puffin, optick, tracy, and superluminal-perf.☆390Jun 22, 2025Updated 9 months ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆76Mar 4, 2026Updated 3 weeks ago
- GPU driven real-time renderer, backed by wgpu and rust-gpu☆224Mar 21, 2026Updated last week
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- A font cache library for Rust☆13Jan 10, 2022Updated 4 years ago
- Fast conversion between linear float and 8-bit sRGB☆22May 9, 2021Updated 4 years ago
- 🦅🦁 Fast, simple 2D text renderer for wgpu☆702Mar 7, 2026Updated 3 weeks ago
- A fast BVH using SAH in rust☆266Nov 16, 2025Updated 4 months ago
- ☆12Feb 15, 2023Updated 3 years ago
- Rust implementation of Renderer Agnostic User Interface☆410Jan 18, 2026Updated 2 months ago
- A standalone code editor with syntax highlighting and themes.☆15Jun 1, 2023Updated 2 years ago
- ☆34Mar 14, 2023Updated 3 years ago
- Platform code to use egui with winit.☆33Mar 8, 2026Updated 3 weeks ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- Safe, fully-featured bindings to the Tracy profiler☆31Jul 12, 2025Updated 8 months ago
- Themable Immediate Mode User Interface Toolkit in Rust☆95Mar 19, 2026Updated last week
- Simple profiler scopes for wgpu using timer queries☆129Updated this week
- Font introspection, complex text shaping and glyph rendering.☆834Updated this week
- Texture block compression using WGPU compute shader.☆16Mar 19, 2026Updated last week
- A SIMD-accelerated Adler-32 hash algorithm implementation.☆45Mar 17, 2026Updated last week
- Rust bindings for Intel's ISPC texture compression☆16Mar 3, 2026Updated 3 weeks ago
- a set of memory-management tools for real-time audio☆132Oct 29, 2025Updated 5 months ago
- Small, fast, synchronization primitives☆255Sep 13, 2024Updated last year
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A cross platform 3D dungeon crawler RPG.☆20Feb 6, 2026Updated last month
- Linked Atomic Random Insert Vector: a thread-safe, self-memory-managed vector with no guaranteed sequential insert.☆59Sep 4, 2023Updated 2 years ago
- SegVec data structure for rust. Similar to Vec, but allocates memory in chunks of increasing size.☆39Dec 23, 2023Updated 2 years ago
- 2D graphics rendering on the GPU in rust using path tessellation.☆2,546Mar 21, 2026Updated last week
- Use winit like the async runtime you've always wanted☆51Jun 3, 2024Updated last year
- Backend code to use egui with wgpu.☆117Mar 8, 2026Updated 3 weeks ago
- A tiny, fast, zero-dep library for random number generation☆247Jun 8, 2025Updated 9 months ago