MatchaChoco010 / egui_winit_ash_vk_memLinks
This is the egui integration crate for winit, ash and vk_mem.
☆13Updated 3 years ago
Alternatives and similar repositories for egui_winit_ash_vk_mem
Users that are interested in egui_winit_ash_vk_mem are comparing it to the libraries listed below
Sorting:
- Rust bindings for the Slang shader language.☆61Updated last week
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆58Updated last month
- Rendering things☆38Updated last month
- A Vulkan renderer for imgui-rs using Ash☆65Updated 5 months ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆178Updated 2 weeks ago
- Simple profiler scopes for wgpu using timer queries☆113Updated last week
- BVH Construction and Traversal Library☆62Updated this week
- Vulkan-lite GPU API☆89Updated last year
- glTF 2.0 file viewer written in Rust using Vulkan☆83Updated last week
- NV ray tracing with rust and ash!☆59Updated 6 years ago
- Rust bindings for AMD Vulkan Memory Allocator (VMA)☆182Updated last month
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆73Updated 4 months ago
- Vulkan examples written in Rust☆30Updated this week
- A low-level gltf parser implemented on nanoserde☆35Updated 9 months ago
- Vulkan path tracing with Rust☆83Updated last year
- Vulkan tutorial written in Rust using Ash☆190Updated this week
- A fast BVH using SAH in rust☆248Updated last month
- RenderDoc application bindings for Rust☆50Updated last year
- Excellent low-level FBX parser for Rust☆91Updated 6 months ago
- GPU driven renderer using WGPU☆68Updated 2 months ago
- Async-oriented Vulkan helpers☆36Updated 4 months ago
- Rust bindings to Intel's OpenImageDenoise Library☆33Updated 3 months ago
- Reflection API in rust for SPIR-V shader byte code, intended for Vulkan applications☆110Updated 6 months ago
- Implementation of PBR using wgpu-rs☆80Updated 3 years ago
- Simplified Vulkan synchronization logic, written in rust☆56Updated 2 weeks ago
- A real-time implementation of "Ray Tracing in One Weekend" using nannou and rust-gpu.☆94Updated 3 years ago
- Rust Graphics meetups☆68Updated 3 years ago
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆178Updated 3 weeks ago
- Tiny OBJ Loader in Rust☆255Updated 5 months ago
- Egui gui integration with winit and vulkano☆87Updated 3 months ago