teoxoy / encaseLinks
Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules
☆187Updated 3 months ago
Alternatives and similar repositories for encase
Users that are interested in encase are comparing it to the libraries listed below
Sorting:
- ☆192Updated last month
- Validate wgsl in rust projects☆89Updated last month
- Processes winit events, allowing input state to be queried at any time.☆73Updated 2 months ago
- Simple profiler scopes for wgpu using timer queries☆123Updated 2 months ago
- 3d transformation gizmo☆290Updated 3 weeks ago
- Library for post-process antialiasing☆110Updated last month
- Bevy plugin for hot-building and hot-reloading rust-gpu shaders.☆136Updated 2 years ago
- Backend code to use egui with wgpu.☆112Updated 4 months ago
- ☆105Updated last month
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆76Updated 10 months ago
- wesl-rs: a compiler for WESL (WGSL Extended) shaders.☆79Updated last week
- Batteries included ECS library for rust with entity relations and much more☆94Updated 4 months ago
- A Rust promise for games and immediate mode GUIs☆143Updated 2 years ago
- A crate to help you copy things into raw buffers without invoking spooky action at a distance (undefined behavior).☆163Updated 2 years ago
- Lightweight game audio☆159Updated 2 years ago
- Tweak a Rust value directly in the source code☆200Updated 8 months ago
- Just use daxa. Rust support is in active development, as I am a maintainer of the Rust API! https://github.com/ipotrick/daxa https://gith…☆99Updated 2 years ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆56Updated this week
- Polyline Rendering for Bevy☆206Updated this week
- A tweening library for Rust☆66Updated 7 months ago
- Task Orchestration Framework☆57Updated 2 years ago
- A fully featured DSL for writing shaders/GPU-pipelines in Rust☆308Updated 2 months ago
- a generated entity component system 🦎☆116Updated 2 months ago
- A plugin that enables a subset of entity relationship features for bevy☆157Updated 6 months ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆199Updated 2 months ago
- A 3d gizmo for transforming entities in Bevy.☆172Updated 7 months ago
- cargo run for the browser☆180Updated 2 weeks ago
- Fast prototyping 3D engine☆109Updated 3 years ago
- Tight Model format is an experimental lossy 3D model format focused on reducing file size as much as posible without decreasing visual qu…☆112Updated last year
- ☆163Updated last month