hakolao / egui_winit_vulkanoLinks
Egui gui integration with winit and vulkano
☆87Updated 7 months ago
Alternatives and similar repositories for egui_winit_vulkano
Users that are interested in egui_winit_vulkano are comparing it to the libraries listed below
Sorting:
- Library for post-process antialiasing☆109Updated 2 weeks ago
- Backend code to use egui with wgpu.☆112Updated 3 months ago
- 3d transformation gizmo☆287Updated this week
- Simple profiler scopes for wgpu using timer queries☆122Updated last month
- Simple example on how to use egui with wgpu and winit.☆94Updated 3 years ago
- ☆191Updated last month
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆187Updated 2 months ago
- A Vulkan renderer for imgui-rs using Ash☆68Updated 9 months ago
- A rust library that provides window creation, input handling, and most importantly a UI.☆155Updated 3 weeks ago
- Dear imgui renderer for wgpu-rs.☆285Updated last week
- Platform code to use egui with winit.☆33Updated 3 months ago
- Rust bindings for AMD Vulkan Memory Allocator (VMA)☆194Updated 3 months ago
- Processes winit events, allowing input state to be queried at any time.☆73Updated 2 months ago
- Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.☆322Updated last week
- wesl-rs: a compiler for WESL (WGSL Extended) shaders.☆77Updated this week
- Vulkano rendering backend for egui☆23Updated 2 years ago
- Tiny OBJ Loader in Rust☆263Updated 10 months ago
- Validate wgsl in rust projects☆89Updated 2 weeks ago
- Lightweight game audio☆158Updated 2 years ago
- Rust EDSL for shading languages☆94Updated 3 years ago
- Rust bindings for the shaderc library.☆282Updated 2 months ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆77Updated 9 months ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆195Updated last month
- Vulkan-lite GPU API☆89Updated last year
- Just use daxa. Rust support is in active development, as I am a maintainer of the Rust API! https://github.com/ipotrick/daxa https://gith…☆100Updated 2 years ago
- Ashen Aetna — Rustily stumbling around on an ash-covered volcano (A tutorial on/in/about/with 3D graphics, Rust, Vulkan, ash)☆47Updated 3 years ago
- ☆66Updated 3 years ago
- Experimental real-time renderer with support for dynamic global illumination☆423Updated 7 months ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆56Updated last month
- This is the egui integration crate for winit and ash.☆21Updated last year