tedsta / wgpu-pbrLinks
Implementation of PBR using wgpu-rs
☆80Updated 4 years ago
Alternatives and similar repositories for wgpu-pbr
Users that are interested in wgpu-pbr are comparing it to the libraries listed below
Sorting:
- Implementation agnostic memory allocator for Vulkan-like APIs☆89Updated last year
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆75Updated 8 months ago
- A dynamic texture atlas allocator with fast deallocation and rectangle coalescing.☆170Updated 5 months ago
- Vulkan-lite GPU API☆89Updated last year
- GLSL parser for Rust☆199Updated 8 months ago
- Framework for playing around with rendering libraries in Rust☆28Updated 4 years ago
- Tutorials and examples for rendy☆36Updated 6 years ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆49Updated 4 years ago
- Task Orchestration Framework☆57Updated last year
- Reflection API in rust for SPIR-V shader byte code, intended for Vulkan applications☆110Updated 9 months ago
- A library of mesh generation utilities.☆129Updated 2 years ago
- 🌋 Statically linked MoltenVK for Vulkan on Mac using Ash 🦀☆103Updated last year
- A triangle mesh data structure including basic operations.☆90Updated last year
- Rust Graphics meetups☆69Updated 4 years ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆188Updated last week
- GLSL mathematics for Rust programming language.☆53Updated last month
- Sound library for games☆53Updated 4 years ago
- high-quality anti-aliased vector graphics rendering on the GPU☆89Updated 2 years ago
- ☆26Updated last month
- Safe Rust wrapper around SPIRV-Cross☆87Updated 2 years ago
- Rust library for parameterized inbetweening☆52Updated 4 months ago
- A general purpose, deterministic bin packer designed to conform to any two or three dimensional use case.☆79Updated last year
- A pure Rust window and input library for Windows, Mac, and Web. (Work in progress)☆57Updated 3 years ago
- A linear Entity Component System☆136Updated 5 years ago
- An inspector UI using imgui in Rust☆71Updated 4 years ago
- Compute based ocean simulation with gfx_hal☆119Updated 2 years ago
- Image density/height map to mesh generator☆81Updated 2 years ago
- Generate SPIR-V bytecode from an operation graph☆70Updated 5 years ago
- A collision extension to cgmath☆132Updated last year
- Simplified Vulkan synchronization logic, written in rust☆57Updated 3 months ago