mosra / magnum-bootstrap
Bootstrap projects for the Magnum C++11 graphics engine
☆95Updated 6 months ago
Alternatives and similar repositories for magnum-bootstrap:
Users that are interested in magnum-bootstrap are comparing it to the libraries listed below
- Plugins for the Magnum C++11 graphics engine☆100Updated last week
- Integration libraries for the Magnum C++11 graphics engine☆103Updated last month
- Axis aligned bounding box implemented on top of GLM☆28Updated 11 years ago
- Wrapper for OpenGL, OpenAL and EGL including utilities for writing distributed applications with graphics and/or audio rendering.☆89Updated 3 years ago
- GLFW Manager - C++ wrapper with multi-threading☆63Updated last year
- Single-header libraries from the Magnum engine☆117Updated 2 weeks ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆56Updated 3 weeks ago
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆43Updated 3 weeks ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- A header only library to simplify creating 🌋 Vulkan / ⚪ OpenGL / 🌐 WebGL / ❎DirectX / 🤖 Metal data structures with CrossWindow.☆81Updated 10 months ago
- Linear algebra library with vector swizzling, intersection tests and useful functions for games and graphics dev.☆106Updated 2 years ago
- SPARK Particle Engine, a portable lightweight C++ library for particle effects☆148Updated 2 years ago
- OpenGL and Vulkan header and loader generator.☆205Updated 6 months ago
- A basic geometry C++ library for 2D and 3D applications☆96Updated 4 months ago
- imgui control to inspect image pixels☆108Updated 6 years ago
- Collection of useful snippets for https://magnum.graphics☆32Updated 5 years ago
- A drop-in entity editor for EnTT with Dear ImGui☆238Updated 11 months ago
- Add Runtime Compiled C++ to the Dear ImGui example using the GLFW and OpenGL backend - with power saving☆88Updated 10 months ago
- Samples for the Edyn physics engine.☆37Updated 4 months ago
- Example projects for the bs::framework☆63Updated 2 years ago
- A simple, one-file, header-only, C++ utility for graphs, curves and histograms.☆75Updated 6 years ago
- Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies☆64Updated 7 years ago
- voxel Terrain using marching cubes and transvoxel☆111Updated 7 years ago
- A Simple Triangle - A journey into cross platform OpenGL and Vulkan☆86Updated 2 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- High Level Material Shader editor☆80Updated 7 years ago
- Using clipper and poly2tri together for robust triangulation☆92Updated 10 years ago
- Extras for the Magnum C++11 graphics engine☆26Updated this week
- Simple example of a breakout game, using SDL and Entt.☆44Updated 4 years ago
- glTF 2.0 asset loader plugin for Ogre 2.1☆50Updated 4 years ago