ssteinberg / ste
3D graphics engine
☆49Updated 2 years ago
Related projects: ⓘ
- Implement some RTR and PBR papers☆48Updated 7 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 9 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 6 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 6 years ago
- Low-Resolution Rendering Sample☆62Updated 9 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆34Updated 6 years ago
- A Vulkan based deferred renderer and simple game engine/framework☆18Updated 4 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆63Updated 7 years ago
- A Sample vulkan layer☆45Updated 2 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 5 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 11 years ago
- Tiny Global Illumination OpenGL Renderer☆51Updated 8 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆38Updated 6 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 6 years ago
- ☆39Updated this week
- Raytracing Skeletal Animation☆33Updated 5 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆14Updated 5 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆77Updated 7 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 7 years ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 5 years ago
- Former 3D game engine, now available to public for educational and testing purposes☆16Updated 7 years ago
- A C++ game engine☆32Updated 4 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆39Updated 6 years ago
- ☆39Updated 4 years ago
- Sample showcasing lifetime management and resource transfers in Vulkan☆33Updated 8 months ago
- ☆19Updated this week
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆41Updated 5 years ago
- Fully multithreaded C++ CPU rasterizer☆23Updated 4 years ago