ssteinberg / steLinks
3D graphics engine
☆49Updated 3 years ago
Alternatives and similar repositories for ste
Users that are interested in ste are comparing it to the libraries listed below
Sorting:
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 8 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 11 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 7 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 4 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Updated 8 years ago
- DynamicResolutionRendering_source_V3_update☆35Updated 8 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Updated 8 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆63Updated 8 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 8 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Updated 8 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 6 years ago
- Experimentation framework for real-time light culling☆31Updated 6 years ago
- SSE Frustum Culling Demo☆73Updated 4 years ago
- Tile-based SW rasterizer☆37Updated 6 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 7 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 6 years ago
- Low-Resolution Rendering Sample☆63Updated 10 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆36Updated 7 years ago
- Clustered forward rendering demo with Vulkan☆56Updated 7 years ago
- Graphics prototyping framework☆37Updated last week
- Tiny Global Illumination OpenGL Renderer☆53Updated 10 years ago
- ☆33Updated 3 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- ☆34Updated 6 years ago