janhsimon / makmaLinks
Makma is a deferred Vulkan renderer written in C++.
☆83Updated 4 years ago
Alternatives and similar repositories for makma
Users that are interested in makma are comparing it to the libraries listed below
Sorting:
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 6 years ago
- Code-driven, simple and bloat-free GUI system.☆54Updated 5 years ago
- ☆55Updated 7 years ago
- Graphics prototyping framework☆37Updated last year
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Fast, high-quality texture compression library for many formats☆51Updated 3 years ago
- ☆56Updated 3 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆33Updated 7 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- A small dx11 base program I use to test shaders and techniques☆87Updated 4 years ago
- Tile-based SW rasterizer☆37Updated 5 years ago
- Vulkan Renderer☆31Updated last year
- rex engine and game☆15Updated 3 years ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 6 years ago
- Physically Based Software Renderer☆114Updated 5 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Simple Vulkan ray tracing☆36Updated 8 months ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆123Updated 2 years ago
- GLSL shader live-reloading☆69Updated 8 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 11 years ago
- ☆83Updated 7 years ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆51Updated 7 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆22Updated 8 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Updated 6 years ago
- ☆52Updated 10 months ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆98Updated 8 years ago