Compact Poisson Filters for Fast Fluid Simulation
☆89Jun 28, 2025Updated last year
Alternatives and similar repositories for ubisoft-laforge-Poisson-Filters
Users that are interested in ubisoft-laforge-Poisson-Filters are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Author's implementation of SIGGRAPH 2024 paper, "Velocity-Based Monte Carlo Fluids"☆31Sep 11, 2026Updated last week
- Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes☆98Feb 4, 2024Updated 2 years ago
- A CUDA implementation of the spatialized normal cone hierarchy based on a linear BVH. (Submodule for the SIGGRAPH 2025 paper "Guiding-Bas…☆19Oct 7, 2025Updated 11 months ago
- DeepAo: Efficient Screen Space Ambient Occlusion Generation via Deep Network☆15Jun 3, 2020Updated 6 years ago
- Source code for "Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarseni…☆49Jul 1, 2024Updated 2 years ago
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- DX11 framework for rapid experimenting☆11Jun 13, 2018Updated 8 years ago
- A mirror of the upstream mercurial repository plus some own modifications.☆18May 18, 2012Updated 14 years ago
- Using ISPC, Microsofts nBodyGravity DX12 sample has been modified to provide a fully vectorized and fully threaded CPU based backend for …☆16Jan 3, 2023Updated 3 years ago
- Signed Distance Field Map Generator☆10Jun 19, 2023Updated 3 years ago
- A simple AVDB constraint-based dynamics solver implementation using LegitVulkan☆70Jun 22, 2025Updated last year
- Longest Edge Bisection Demos☆93Aug 28, 2022Updated 4 years ago
- REYES renderer in C++☆18Jan 2, 2022Updated 4 years ago
- [SIGGRAPH 25 Poster] A realtime global illumination renderer using Surfels as scene cache.☆66Jul 24, 2025Updated last year
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆26Jul 28, 2025Updated last year
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- High-Performance Cross-Platform GPU-Based Physics Simulator, Based on LuisaCompute☆34Jun 10, 2026Updated 3 months ago
- gpu-ray-tracing-in-unity implements by three-eyed-games☆20Jan 9, 2020Updated 6 years ago
- An extension for the SDL2 library for using WebGPU native.☆54Apr 18, 2025Updated last year
- DCGrid: An Adaptive Grid Structure for Memory-Constrained Fluid Simulation on the GPU☆26Feb 24, 2023Updated 3 years ago
- ☆70Oct 1, 2023Updated 2 years ago
- Extension of pbrt-v3 implementing the SIGGRAPH NA 2023 paper "A Practical Walk-on-Boundary Method for Boundary Value Problems"☆17Jul 26, 2023Updated 3 years ago
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆41Oct 1, 2025Updated 11 months ago
- ☆13Oct 25, 2024Updated last year
- A glTF file viewer in Directx 12☆22Apr 25, 2024Updated 2 years ago
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- Emotion Engine support for ghidra☆10Mar 20, 2019Updated 7 years ago
- ☆24Jul 29, 2025Updated last year
- A simple luminance based image formation algorithm. Not optimal or particularly amazing, but a step in the right direction.☆13Jul 14, 2022Updated 4 years ago
- Immersed boundary - Fluid Structure Interaction solver with heat transfer☆12Sep 21, 2024Updated last year
- CEDEC2022 Slide "Position Based Dynamics Onramp"☆18Aug 22, 2022Updated 4 years ago
- 拙著『パズルで鍛えるアルゴリズム力』の補足資料☆13Jun 2, 2022Updated 4 years ago
- Predictive-Corrective Smoothed Particle Hydrodynamics (SPH) implementation in 2D for CS4167 final project☆35Dec 23, 2022Updated 3 years ago
- A fast minkowski shapecast algorithm written in LuaU☆14Nov 11, 2025Updated 10 months ago
- A lightweight, fast, and accurate solver for grid-based ferrofluid simulations (2D Ver.)☆21May 9, 2024Updated 2 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Conformalized Mean Curvature Flow☆17Jun 27, 2018Updated 8 years ago
- Stokes Microsolver replacing the standard variational projection and viscosity solves in Houdini☆45Oct 10, 2017Updated 8 years ago
- Gigi-Techniques gathers the list of techniques viewable in the Gigi Browser☆31May 21, 2026Updated 3 months ago
- Alexander Sannikov's Radiance Cascades for Unity's URP☆179Sep 6, 2026Updated 2 weeks ago
- Implementation of the Lattice Boltzmann Method in C++ and CUDA☆17Apr 7, 2025Updated last year
- ☆13Sep 10, 2021Updated 5 years ago
- A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.☆45Updated this week