dgerh / Breakpoint
3D DirectX PBMPM with Fluid Mesh Shading
☆21Updated 3 weeks ago
Alternatives and similar repositories for Breakpoint:
Users that are interested in Breakpoint are comparing it to the libraries listed below
- Code for "Compact Poisson Filters for Fast Fluid Simulation", ACM SIGGRAPH 2022 Conference.☆60Updated last year
- ☆56Updated 7 months ago
- CUDA based Pathtracing Offline and Realtime Renderer☆34Updated this week
- Collection of meshlet generation algorithms☆100Updated last week
- A Parallel Fluid Solver and Renderer on the GPU☆62Updated 3 years ago
- This is my experiments with BVH build algorithms on GPU.☆51Updated 4 months ago
- A WebGPU implementation of Position Based MPM (PB-MPM), presented at SIGGRAPH 2024.☆149Updated 4 months ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆83Updated 9 months ago
- A simple interactive ray-tracing renderer.☆42Updated 3 months ago
- A GLSL Path Tracer☆33Updated 3 weeks ago
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆70Updated 3 months ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆49Updated 3 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆47Updated 2 years ago
- Standalone distribution of the Lumen path tracer☆24Updated 3 years ago
- CUDA Path Tracer with BVH Acceleration, Depth of Field, AA + more☆23Updated 7 years ago
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆76Updated 2 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆41Updated last month
- Global Illumination using Spherical Harmonics☆73Updated 4 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆54Updated 3 years ago
- ☆77Updated last year
- Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.☆33Updated 3 years ago
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆81Updated 5 months ago
- A real-time GPU volumetric clouds renderer via OpenGL.☆17Updated last year
- Vulkan voxel cone tracing renderer based on SVO(sparse voxel octree) and Clipmap☆27Updated 2 years ago
- DX12 Path Tracer with ShaderToy interop☆43Updated last month
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated last month
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆94Updated 2 weeks ago