Huw-man / Interactive-Erosion-Simulator-on-GPULinks
☆23Updated 4 years ago
Alternatives and similar repositories for Interactive-Erosion-Simulator-on-GPU
Users that are interested in Interactive-Erosion-Simulator-on-GPU are comparing it to the libraries listed below
Sorting:
- A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.☆38Updated this week
- A realtime terrain erosion & fluid simulation running on the CPU.☆80Updated 5 years ago
- Code release for "Terrain Amplification using Multi-scale Erosion"☆26Updated 2 months ago
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆78Updated 2 years ago
- Procedural Plate Tectonics using Clustered Convection☆22Updated 3 years ago
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆118Updated 5 years ago
- my atmosphere shader☆23Updated 3 years ago
- Large-Scale Stream Power Erosion☆45Updated last year
- Sample for the Voxels library☆37Updated 11 years ago
- Code source of the paper "Gradient Terrain Authoring" - EG 2022☆26Updated 3 years ago
- OpenGL compute shader fluid☆23Updated 5 years ago
- Data tables used in the Transvoxel Algorithm☆70Updated 2 years ago
- ☆17Updated 8 years ago
- A repo for my research on planet rendering in c++ | opengl **Now runs on Linux**☆99Updated 5 years ago
- An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆52Updated 5 months ago
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆50Updated 5 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆61Updated 4 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆88Updated 6 years ago
- Python3 / C++23 Geomorphology Simulation Library and Toolbox☆75Updated last month
- Voxel handling library for game development, threaded generation/io/meshing with openGL rendering.☆53Updated 5 years ago
- OpenGL Demo: Simulating Ocean Waves with FFT☆126Updated 4 years ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆56Updated 3 years ago
- A procedural function that generates dendritic patterns and is locally computable.☆84Updated 2 years ago
- A procedural wind material for vegetation in UE4.☆24Updated 6 years ago
- A portable C++ library for simulating hydraulic erosion.☆60Updated 10 months ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆56Updated last month
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆32Updated 4 years ago
- Experiment of global illumination in screen space☆88Updated 7 years ago
- SuperTerrain+: A real-time procedural 3D infinite terrain engine with geographical features and photorealistic rendering.☆16Updated 2 years ago
- Source code for the paper "Authoring and Simulating Meandering Rivers", published at Transactions on Graphics and presented at Siggraph A…☆16Updated last year