Huw-man / Interactive-Erosion-Simulator-on-GPULinks
☆22Updated 4 years ago
Alternatives and similar repositories for Interactive-Erosion-Simulator-on-GPU
Users that are interested in Interactive-Erosion-Simulator-on-GPU are comparing it to the libraries listed below
Sorting:
- A realtime terrain erosion & fluid simulation running on the CPU.☆79Updated 4 years ago
- A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.☆38Updated this week
- Code release for "Terrain Amplification using Multi-scale Erosion"☆25Updated last week
- SuperTerrain+: A real-time procedural 3D infinite terrain engine with geographical features and photorealistic rendering.☆16Updated 2 years ago
- Procedural Plate Tectonics using Clustered Convection☆22Updated 3 years ago
- Minimalist real-time 3D particles simulator (Boids, Fluids, Clouds) based on OpenGL/OpenCL frameworks☆44Updated 9 months ago
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆76Updated 2 years ago
- An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆53Updated 3 months ago
- OpenGL compute shader fluid☆22Updated 5 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆84Updated 5 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆60Updated 4 years ago
- Implementation of Crytek's Light Propagation Volumes algorithm in WebGL☆60Updated 6 years ago
- Large-Scale Stream Power Erosion☆42Updated last year
- A flexible rendering engine for real-time graphics R&D☆27Updated last week
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆31Updated 4 years ago
- Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AV…☆62Updated 4 years ago
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆113Updated 5 years ago
- A portable C++ library for simulating hydraulic erosion.☆57Updated 8 months ago
- Code source of the paper "Gradient Terrain Authoring" - EG 2022☆26Updated 3 years ago
- Game engine written with C++ and Vulkan.☆28Updated 3 years ago
- High-Performance Real-Time Forest Rendering Engine developed using Vulkan☆18Updated 7 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆35Updated 7 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆56Updated 3 years ago
- Toy RenderMan renderer☆16Updated last year
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆49Updated 5 years ago
- my atmosphere shader☆22Updated 3 years ago
- Experiment with generating clouds in real time on low end computer☆129Updated 6 years ago
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆40Updated 11 months ago
- Sample for the Voxels library☆37Updated 11 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆39Updated 8 months ago