boksajak / raytracingthenextweekLinks
Code associated with ebook Ray Tracing The Next Week by Peter Shirley. This work is in the public domain. My fork adds C++11 threads based parallelism
☆12Updated 7 years ago
Alternatives and similar repositories for raytracingthenextweek
Users that are interested in raytracingthenextweek are comparing it to the libraries listed below
Sorting:
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 7 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- OBJ model to 3D transparent texture converter☆40Updated 3 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- Hybrid raytracing and filtering playground.☆27Updated 5 years ago
- A repository for personal experimental purpose☆11Updated 7 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆33Updated 6 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 7 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- Implement some RTR and PBR papers☆48Updated 8 years ago
- implementation of safegi: an rendering system with dimensional analysis.☆32Updated 12 years ago
- ☆29Updated 6 years ago
- Software rasterizer based on Larrabee's☆43Updated 8 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 5 years ago
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Updated 8 years ago
- cuda based implementation of Peter Shirley's raytracing in one weekend book https://goo.gl/YLhdLn☆19Updated 7 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 7 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- A micropolygon rasterizer written in OpenCL☆39Updated 10 years ago