Implementation of the Peter Shirley's book in .NETCore CSharp
☆13Apr 15, 2024Updated 2 years ago
Alternatives and similar repositories for RaytracingTheNextWeek
Users that are interested in RaytracingTheNextWeek are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Implementation of the Peter Shirley's book in .NETCore CSharp☆23Jun 14, 2020Updated 5 years ago
- Sample for DirectX Raytracing in C#☆20Mar 12, 2023Updated 3 years ago
- GOTO framework for .NET: compiler, interpreter (through its own VM) and IDE☆12Jul 1, 2025Updated 10 months ago
- .Net managed glTF Veldrid-based renderer☆18Jun 23, 2022Updated 3 years ago
- ☆15Jun 20, 2019Updated 6 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- DirectX Raytracing Tutorials in CSharp☆84Apr 15, 2024Updated 2 years ago
- Ray Tracing in One Weekend with DXR☆17Jun 18, 2024Updated last year
- A Metal Sample Gallery written in CSharp using NET6☆43Jul 17, 2022Updated 3 years ago
- Global Illumination Demo in Vulkan Compute☆12May 30, 2020Updated 5 years ago
- BVH accelerated CPU and OpenGL ray-tracing☆19Mar 13, 2023Updated 3 years ago
- VK_KHR_ray_tracing example☆47Dec 23, 2020Updated 5 years ago
- Display UV Check pattern of image effect for Unity3D☆27Feb 28, 2019Updated 7 years ago
- ☆17Dec 19, 2021Updated 4 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Jul 21, 2021Updated 4 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A hobby language and API for cross API and cross platform ray tracing☆13Oct 23, 2022Updated 3 years ago
- SPIR-V shader translation for Veldrid, using SPIRV-Cross☆52Sep 3, 2024Updated last year
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆17Jun 23, 2019Updated 6 years ago
- C++ bindings for the Godot script API☆18Jan 28, 2023Updated 3 years ago
- Game and prototypes with SharpDX and Directx 11☆50Apr 22, 2026Updated 3 weeks ago
- GLSL implementation of the Cook-Torrance shader model☆16Mar 2, 2024Updated 2 years ago
- Vulkan Memory Allocator ported to C# using Silk.NET bindings☆35Dec 8, 2022Updated 3 years ago
- GitLib.NET is a bare metal P/Invoke wrapper around libgit2 for .NET☆31Mar 31, 2025Updated last year
- SFML-based flocking simulation program☆15Jan 23, 2025Updated last year
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- Here is an example of Xamarin Forms and OpenGLView. This works for iOS and Android.☆10Jul 3, 2015Updated 10 years ago
- Tomorrow Night Color Schemes for SublimeText 3, with Italics on comments!☆14Dec 6, 2016Updated 9 years ago
- A basic intro to Vector<T> in c#☆24Oct 4, 2018Updated 7 years ago
- Raytracer☆14Sep 20, 2022Updated 3 years ago
- Advanced Ocean Simulation for Unreal Engine 5 using the Niagara system and C++. Designed to enhance FPS with high-performance mesh and wi…