Implementation of the Peter Shirley's book in .NETCore CSharp
☆13Apr 15, 2024Updated last year
Alternatives and similar repositories for RaytracingTheNextWeek
Users that are interested in RaytracingTheNextWeek are comparing it to the libraries listed below
Sorting:
- Implementation of the Peter Shirley's book in .NETCore CSharp☆23Jun 14, 2020Updated 5 years ago
- Sample for DirectX Raytracing in C#☆21Mar 12, 2023Updated 3 years ago
- An experimentation in creating a game engine from scratch with .NET Core☆19Apr 15, 2024Updated last year
- ☆15Jun 20, 2019Updated 6 years ago
- DirectX Raytracing Tutorials in CSharp☆84Apr 15, 2024Updated last year
- Ray Tracing in One Weekend with DXR☆17Jun 18, 2024Updated last year
- A Metal Sample Gallery written in CSharp using NET6☆43Jul 17, 2022Updated 3 years ago
- Global Illumination Demo in Vulkan Compute☆12May 30, 2020Updated 5 years ago
- BVH accelerated CPU and OpenGL ray-tracing☆19Mar 13, 2023Updated 3 years ago
- VK_KHR_ray_tracing example☆47Dec 23, 2020Updated 5 years ago
- ☆20Feb 26, 2023Updated 3 years ago
- ☆17Dec 19, 2021Updated 4 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Jul 21, 2021Updated 4 years ago
- A hobby language and API for cross API and cross platform ray tracing☆13Oct 23, 2022Updated 3 years ago
- SPIR-V shader translation for Veldrid, using SPIRV-Cross☆51Sep 3, 2024Updated last year
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆17Jun 23, 2019Updated 6 years ago
- A low-level cross platform GPU library☆20Nov 5, 2024Updated last year
- C++ bindings for the Godot script API☆18Jan 28, 2023Updated 3 years ago
- Game and prototypes with SharpDX and Directx 11☆50Mar 6, 2026Updated 2 weeks ago
- An awesome ray traced 3D renderer build in C# from scratch!☆20May 5, 2024Updated last year
- GLSL implementation of the Cook-Torrance shader model☆16Mar 2, 2024Updated 2 years ago
- FlawlessChips is a C# library that provides gate-level simulation of various 8-bit chips.☆10Updated this week
- Vulkan Memory Allocator ported to C# using Silk.NET bindings☆35Dec 8, 2022Updated 3 years ago
- The third iteration of the bot that uploads all gamedata to idleon.info☆12Apr 2, 2025Updated 11 months ago
- Common code library☆14Feb 3, 2018Updated 8 years ago
- Tomorrow Night Color Schemes for SublimeText 3, with Italics on comments!☆14Dec 6, 2016Updated 9 years ago
- cee is a C++ evaluating IRC bot written in Python.☆17Feb 10, 2016Updated 10 years ago
- Advanced Ocean Simulation for Unreal Engine 5 using the Niagara system and C++. Designed to enhance FPS with high-performance mesh and wi…☆10Aug 19, 2024Updated last year
- An open source C++ wrapper library for sqlite. This is a linux-style port from main project.☆18Jun 12, 2015Updated 10 years ago
- Path tracing demos using Vulkan and Silk.Net☆41Jan 15, 2026Updated 2 months ago
- A C# ray tracer, capable of running on both the CPU and GPU.☆207Dec 23, 2022Updated 3 years ago
- Allows creating drivable tracks in the UE4 editor☆14Jul 7, 2017Updated 8 years ago
- Basic recreation of the Nier Automata tone filter in VST form☆15Oct 15, 2024Updated last year
- Allows HTTP access to IPFS files and directories☆11Jun 20, 2019Updated 6 years ago
- Jittered Hexagonal Grid Sampling☆14May 21, 2022Updated 3 years ago
- Data structures for fuzzy string search☆11Aug 22, 2022Updated 3 years ago
- Raytracing Study☆14Jul 13, 2024Updated last year
- A plugin for esbuild to import local shader fragments via #include pragma from GLSL files with .glsl, .vert, .frag, .vs, .fs extensions.☆14Sep 7, 2021Updated 4 years ago
- Generate nifty images using chaotic systems.☆13Aug 4, 2017Updated 8 years ago