Jorgemagic / RaytracingTheNextWeekLinks
Implementation of the Peter Shirley's book in .NETCore CSharp
☆14Updated last year
Alternatives and similar repositories for RaytracingTheNextWeek
Users that are interested in RaytracingTheNextWeek are comparing it to the libraries listed below
Sorting:
- Implementation of the Peter Shirley's book in .NETCore CSharp☆24Updated 5 years ago
- An experimentation in creating a game engine from scratch with .NET Core☆18Updated last year
- A low-level cross platform GPU library☆20Updated 11 months ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 6 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated last year
- Game asset build pipeline tool.☆19Updated 12 years ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆28Updated last year
- Global Illumination Demo in Vulkan Compute☆12Updated 5 years ago
- Testing various FBX file format parsing libraries☆61Updated 5 months ago
- A clean and lean reimagining of the C++ standard library☆13Updated 3 weeks ago
- Sample code for the Gemcutter game framework.☆13Updated 5 months ago
- Personal game engine project for learning real-time rendering techniques and engine architecture☆14Updated 5 years ago
- Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.☆63Updated 4 years ago
- Software rasterizer written in C#, with an API based on Direct3D 10 / 11. Programmable parts of the pipeline execute "real" HLSL shaders.☆106Updated 11 years ago
- Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AV…☆62Updated 4 years ago
- C# / .NET wrapper for Google Filament☆12Updated 4 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 4 years ago
- A flexible rendering engine for real-time graphics R&D☆27Updated last week
- C# port of https://github.com/septag/dds-ktx☆13Updated last year
- Low level Graphics API wrapper over D3D12 and Vulkan☆15Updated 4 months ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Updated 6 years ago
- Entity component system geared for games☆17Updated 6 years ago
- A .NET wrapper for BinomialLLC's Basis Universal Supercompressed GPU Texture Codec☆10Updated 2 years ago
- ☆20Updated 2 years ago
- C++ 3D Engine built with Vulkan☆21Updated last month
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆49Updated 5 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Updated 3 years ago
- Evergine Low-Level API samples.☆21Updated this week
- Tutorial Project for Screen Space Reflection☆11Updated 10 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆84Updated 5 years ago