ningfengh / SC_Tracer
a C++ ray tracing code with photon mapping for global illumination and caustic
☆16Updated 9 years ago
Alternatives and similar repositories for SC_Tracer:
Users that are interested in SC_Tracer are comparing it to the libraries listed below
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- DX12 Path Tracer with ShaderToy interop☆43Updated 3 months ago
- Monte Carlo pathtracer written in C++☆29Updated 3 years ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆37Updated 2 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆61Updated 5 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- An experimental real-time render engine☆12Updated 4 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- A cross-platform programmable shading language ( CPU only )☆59Updated 9 months ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Real-time global illumination following the many-lights approach and using Imperfect Shadow Maps. This is the code for my master's thesis…☆14Updated 8 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- ☆34Updated 2 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- A flexible rendering engine for real-time graphics R&D☆22Updated this week
- Toy engine written in C++ and DirectX 12☆16Updated last year
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆42Updated 3 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆51Updated 6 years ago
- Hybrid raytracing and filtering playground.☆27Updated 5 years ago
- Image Based Lighting using DirectX 12.☆41Updated 5 years ago
- Volumetric path tracer written in C++☆45Updated 2 years ago
- Code associated with ebook Ray Tracing The Next Week by Peter Shirley. This work is in the public domain. My fork adds C++11 threads ba…☆12Updated 6 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 7 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆28Updated 4 years ago
- A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch☆56Updated 3 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆55Updated 3 years ago
- ☆36Updated 4 years ago
- An educational path tracer written in C using Vulkan to supplement a lecture series on path tracing.☆19Updated last month