PsichiX / density-mesh
Image density/height map to mesh generator
☆82Updated last year
Alternatives and similar repositories for density-mesh:
Users that are interested in density-mesh are comparing it to the libraries listed below
- Delaunay triangulation and Voronoi diagram generation. Ported from Mapbox's Delaunator and d3-voronoi☆58Updated 2 years ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆45Updated 3 years ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆169Updated 2 weeks ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆75Updated last week
- Implementation of PBR using wgpu-rs☆79Updated 3 years ago
- A tweening library for Rust☆60Updated 2 months ago
- A triangle mesh data structure including basic operations.☆79Updated 6 months ago
- BVH Construction and Traversal Library☆56Updated 2 weeks ago
- ☆24Updated last month
- Rendiation Rendering Framework☆62Updated this week
- Interpolation made easy.☆165Updated 4 months ago
- Vertex pulling for bevy☆31Updated last year
- Skeleton animation and IK crate☆39Updated 2 years ago
- Simple profiler scopes for wgpu using timer queries☆99Updated this week
- A library of mesh generation utilities.☆128Updated last year
- Rust Graphics meetups☆68Updated 3 years ago
- Library for post-process antialiasing☆100Updated last month
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆37Updated 10 months ago
- A generic scene graph extension for Specs☆36Updated 4 years ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated 7 months ago
- Subdividing triangle meshes.☆64Updated last month
- Port of MapBox's earcut triangulation code to Rust language☆44Updated last month
- Asset manger for good assets only☆31Updated last year
- Triplanar Mapping and Material Blending for Bevy Engine☆33Updated 5 months ago
- PBR renderer written with Rust and wgpu-rs☆25Updated 4 years ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆45Updated last month
- Plotting library for the Bevy game engine.☆73Updated last month
- A set of Rust+Ash tutorials meant to mimic the the progression-based tutorials provided by LunarG vulkan tutorial: https://vulkan.lunarg.…☆24Updated 4 years ago
- Linear algebra library for graphics and gamedev.☆58Updated 4 months ago
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago