AscendingMan / meshpreviewLinks
Mesh preview project repo
☆40Updated 5 years ago
Alternatives and similar repositories for meshpreview
Users that are interested in meshpreview are comparing it to the libraries listed below
Sorting:
- Node library for ShaderGraph☆35Updated 4 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆70Updated 6 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based …☆33Updated 2 years ago
- Unity Shadow Dithering, filter for hiding low resolution shadow maps☆65Updated 7 years ago
- Unity post effect that calculates world space☆28Updated 7 years ago
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆42Updated 6 years ago
- Vertex ambient occlusion baking tool for Unity.☆36Updated 4 years ago
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆32Updated 6 months ago
- Lens flare image effect in Unity!☆32Updated 6 years ago
- Tool for viewing Unity shaders online, with auto-generated links to definitions☆31Updated 2 years ago
- A little Unity3d Editor script to create pngs out of a gradient. Usable for shaders.☆20Updated 4 years ago
- Interactively adjust light falloff for Unity deferred rendering☆36Updated 5 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 5 years ago
- Layered Skybox using domes for Unity/ASE☆11Updated 5 years ago
- Experiments with Unity's scriptable rendering pipeline.☆32Updated 6 years ago
- A (Designed for foliage) Billboard Generator☆52Updated 3 years ago
- ☆18Updated 4 years ago
- Mistral Trail is a Trail Rendering System for Unity and could safely substitute the built-in trail system.☆18Updated 7 years ago
- Example of how to get a smooth fog effect in Unity 3D☆37Updated 8 years ago
- A handy tool for Unity3D which enables you to select a vertex on a mesh and see the information like vertex count, vertex positions, norm…☆44Updated 5 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 7 years ago
- Real-time Terrain Grass Shader for Unity terrain.☆48Updated 6 years ago
- Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler☆50Updated 5 months ago
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 6 years ago
- A pre-calculated Portal visibility system for Unity.☆142Updated 6 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆56Updated last year
- Rendering decals to an offscreen buffer in URP for shader effects☆43Updated 3 years ago
- Simple plugin that helps you bake several meshes to one in couple clicks.☆53Updated 2 years ago
- ☆22Updated 6 years ago