alexismorin / Falloff-CustomizerLinks
Interactively adjust light falloff for Unity deferred rendering
☆36Updated 5 years ago
Alternatives and similar repositories for Falloff-Customizer
Users that are interested in Falloff-Customizer are comparing it to the libraries listed below
Sorting:
- Unity 3d project showing opaque active camouflage rendering technique☆31Updated 7 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 5 years ago
- Ambient lighting probe sampling☆45Updated 5 years ago
- Example of how to get a smooth fog effect in Unity 3D☆37Updated 8 years ago
- A little Unity3d Editor script to create pngs out of a gradient. Usable for shaders.☆20Updated 5 years ago
- This is a custom node for unity shader graph to create the parallax mapping effect☆38Updated 6 years ago
- Unity Skybox Detail Geometry Tool☆33Updated 5 years ago
- Inverse Square Falloff for Unity Default Lighting☆32Updated 5 years ago
- ☆32Updated 4 years ago
- Unity post effect that calculates world space☆28Updated 7 years ago
- Very Simple, 100% Procedural Cloud Shadergraph for Unity HDRP☆21Updated 5 years ago
- Allows you to easily add new shader globals to the Timeline feature in unity 2017☆60Updated 4 years ago
- Wireframe by Barycentric coordinate system for unity3d.☆20Updated 6 years ago
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 6 years ago
- View Cone, Field of View, Sight Cone - done with custom Shadow Mapping in Unity HDRP☆37Updated 3 months ago
- Unity Shadow Dithering, filter for hiding low resolution shadow maps☆65Updated 7 years ago
- A periodical texturing in Unity☆72Updated 3 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 5 years ago
- A decal system designed for FPS games for use within the Unity3D game engine.☆49Updated 6 years ago
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆42Updated 6 years ago
- Custom nodes for Shader Graph☆31Updated 7 years ago
- #NVJOB Shader for Unity SpeedTree. Old, Legacy.☆44Updated 2 years ago
- Mistral Trail is a Trail Rendering System for Unity and could safely substitute the built-in trail system.☆18Updated 7 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 4 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- Playground project for character joint chains in Unity☆39Updated 6 years ago
- Snow Track Shader☆20Updated 4 years ago
- Sea of clouds for Unity3D☆32Updated 7 years ago
- This pack of shaders was built for Sinespace during our four part tutorial series covering nonphotorealistic rendering in Unity☆15Updated 6 years ago
- Bake skinned mesh animations to 2D textures☆53Updated 3 years ago