jeffvella / UnityBurstFunctions
Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.
☆40Updated 6 years ago
Alternatives and similar repositories for UnityBurstFunctions:
Users that are interested in UnityBurstFunctions are comparing it to the libraries listed below
- Simple Unity Generate Vertex Color Model Tool☆39Updated 5 years ago
- Terraced like procedural terrain made with Unity DOTS☆23Updated 5 years ago
- A Unity GUI Frontend to manage build batches and review build reports☆34Updated 3 years ago
- Simple Octree for Unity with Job System☆27Updated 4 years ago
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)☆47Updated 2 years ago
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆34Updated 2 years ago
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 5 years ago
- Minimalist simplex library☆46Updated 2 years ago
- Customizable toolbar available in the Unity editor.☆35Updated 7 years ago
- A simple collection of jobs used for view frustum culling☆51Updated 6 years ago
- Tool will enable you to view and debug changes to position/rotation/scale on any Unity transform done by any method/setter on a frame by …☆53Updated 8 months ago
- Boids and Cloth Simulation using Unity as Renderer☆42Updated 7 years ago
- XELF.Hexelate.Shader: Hexelation Shader is an image effect for Unity. Screen will be filtered by hexagonal grids.☆19Updated 5 years ago
- Mistral Trail is a Trail Rendering System for Unity and could safely substitute the built-in trail system.☆18Updated 7 years ago
- Volume rendering by object space raymarching for Unity☆12Updated 6 years ago
- Cloud Shader for Unity3D High Definition Rendering Pipeline☆17Updated 4 years ago
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆32Updated 4 months ago
- A collection of general purpose utilities for use with Unity☆20Updated 5 years ago
- Applies Preset to folders and objects☆43Updated 2 years ago
- Uses the GPU (render texture & computer shader) to compute the visibility of mesh triangles☆28Updated 3 years ago
- Improved stack trace display for Unity.☆37Updated 4 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆70Updated 6 years ago
- 🔧 A simple git status panel for Unity.☆15Updated 5 years ago
- Super fast Normal and Tangent recalculation library for Unity.☆36Updated 6 months ago
- Custom nodes for Shader Graph☆31Updated 7 years ago
- Utility to allow Unity Jobs to compute and returns results.☆24Updated 5 years ago
- ☆29Updated 3 years ago
- A simple un-optimized skinned decal system for Unity.☆11Updated 6 years ago
- ☆22Updated 6 years ago
- Library of procedural generation code for use in Unity☆49Updated last year