chriscummings100 / worldspaceposteffectLinks
Unity post effect that calculates world space
☆28Updated 7 years ago
Alternatives and similar repositories for worldspaceposteffect
Users that are interested in worldspaceposteffect are comparing it to the libraries listed below
Sorting:
- Enhanced Texture Previewer for Unity☆75Updated 5 years ago
- Unity Shadow Dithering, filter for hiding low resolution shadow maps☆66Updated 7 years ago
- Optimized blur for Unity using compute shaders☆33Updated 6 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆71Updated 6 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 8 years ago
- Mesh preview project repo☆40Updated 5 years ago
- Dynamic Sky Sphere System☆69Updated 7 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆58Updated 6 years ago
- ☆94Updated 5 years ago
- Vertex animation with C# Job System and new Mesh API☆113Updated 5 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- Experiments with Unity's scriptable rendering pipeline.☆31Updated 7 years ago
- Real-time Terrain Grass Shader for Unity terrain.☆48Updated 7 years ago
- Simple parallax shader in an example Unity project☆47Updated 7 years ago
- Node library for ShaderGraph☆35Updated 4 years ago
- ☆62Updated 6 years ago
- A periodical texturing in Unity☆71Updated 3 years ago
- Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Ampl…☆99Updated 6 years ago
- Solid Texturing Shader Graph Extensions for Unity☆61Updated 7 years ago
- A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader☆93Updated 2 years ago
- A bezier Spline system for Unity.☆110Updated 6 years ago
- Collection of Unity Burst samples☆78Updated 3 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆53Updated 2 years ago
- Simulate Physics in the Unity Scene view☆71Updated 6 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆110Updated 3 years ago
- Way to customize how reflection probes are baked in Unity☆80Updated 7 years ago
- Ambient lighting probe sampling☆50Updated 5 years ago
- PBR Grass Geometry shader for Unity☆93Updated 7 years ago
- Interactively adjust light falloff for Unity deferred rendering☆36Updated 5 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 5 years ago