KokkuGames / PostProcessing
Post Processing Stack
☆27Updated 3 years ago
Related projects ⓘ
Alternatives and complementary repositories for PostProcessing
- Library for generating sharp shadow volumes in Unity3D.☆47Updated 2 years ago
- A simple un-optimized skinned decal system for Unity.☆11Updated 5 years ago
- View and navigate your selection history!☆26Updated 3 months ago
- ☆31Updated 3 years ago
- Draws a play button and waveform preview for serialized AudioClip fields☆28Updated 7 years ago
- Editor extension for Unity with various tools to help working with skinned meshes.☆20Updated 3 years ago
- General Utilities for Unity☆25Updated 7 months ago
- Set of gizmos utilities for Unity☆42Updated 5 years ago
- TypeSafe generates strong-typed static classes for Unity resources.☆27Updated 2 years ago
- Ambient lighting probe sampling☆41Updated 4 years ago
- A secret recipe to extend Unity Editor.☆27Updated 3 years ago
- Open-source tweening library that's part of the Juce Unity tools framework.☆26Updated 9 months ago
- Add comments to the inspector via a Comment attribute or component☆17Updated 11 months ago
- Customizable toolbar available in the Unity editor.☆35Updated 6 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 4 years ago
- Package for Unity which allows to contruct meshes in an adjustable shape of pipe and generate LOD☆33Updated last year
- Simple cross-scene reference extension for Unity 2018+.☆16Updated 3 years ago
- Contains utilities for defining a curve or gradient in the inspector and automatically generating a texture for that to pass on to shader…☆28Updated this week
- Inverse Square Falloff for Unity Default Lighting☆30Updated 4 years ago
- ☆18Updated 3 years ago
- An editor extension for the Unity game engine.☆41Updated 3 years ago
- Show/List/Replace assets with specified GUID for Unity 3D.☆17Updated 5 years ago
- Reactive node system for Unity☆44Updated 7 months ago
- Allows using AnimationCurves in a Unity ShaderGraph.☆43Updated 4 years ago
- Auto Preset enables scriptable configuration of assets from the Unity Editor without requiring any additional code.☆24Updated 4 years ago
- A handy tool for Unity3D which enables you to select a vertex on a mesh and see the information like vertex count, vertex positions, norm…☆43Updated 4 years ago
- A noise visualizer and editor in Unity3D☆22Updated 3 years ago
- ☆20Updated 3 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆51Updated last year
- Work with ScriptableObjects in a similar manner to how you work with Components and GameObjects☆17Updated 11 months ago