Milun / unity-solidwire-shader
A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex
☆31Updated 3 years ago
Alternatives and similar repositories for unity-solidwire-shader:
Users that are interested in unity-solidwire-shader are comparing it to the libraries listed below
- Minimalist simplex library☆46Updated 2 years ago
- ☆20Updated 3 years ago
- ☆25Updated 3 years ago
- A handy tool for Unity3D which enables you to select a vertex on a mesh and see the information like vertex count, vertex positions, norm…☆44Updated 4 years ago
- Customizable toolbar available in the Unity editor.☆35Updated 6 years ago
- A small debugging tool to draw the editor scene with replacement shaders.☆21Updated 3 years ago
- Unity SDF generator for 2D images☆16Updated 2 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- Applies Preset to folders and objects☆42Updated 2 years ago
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 5 years ago
- Simple Unity Generate Vertex Color Model Tool☆38Updated 4 years ago
- Mistral Trail is a Trail Rendering System for Unity and could safely substitute the built-in trail system.☆18Updated 7 years ago
- A collection of general purpose utilities for use with Unity☆20Updated 5 years ago
- A Unity GUI Frontend to manage build batches and review build reports☆33Updated 3 years ago
- An easy to extend version of Unity's default lit URP shader based on some simple macros.☆22Updated last month
- Uses the GPU (render texture & computer shader) to compute the visibility of mesh triangles☆27Updated 3 years ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆39Updated 5 years ago
- Simple Octree for Unity with Job System☆26Updated 3 years ago
- BlendShapeController timeline track - pose & animate blendshapes on Unity's Timeline☆18Updated 5 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆17Updated 5 years ago
- Workaround for jobified raycasts limitations☆19Updated 5 years ago
- Super fast Normal and Tangent recalculation library for Unity.☆35Updated 4 months ago
- ☆29Updated 7 years ago
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)☆47Updated last year
- A demo to show rendering custom draw calls in the Unity's SRP framework. Take planar shadow rendering for example.☆29Updated 4 years ago
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆40Updated 5 years ago
- Simple shaders for Unity3D that I created for games, for a challenge or following tutorials.☆22Updated 5 years ago
- Small package to help using Unity's custom player loop.☆11Updated last year
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- ☆21Updated 5 years ago