aras-p / obj_parse_testerLinks
Comparing various C++ OBJ parsing libraries
☆17Updated 2 years ago
Alternatives and similar repositories for obj_parse_tester
Users that are interested in obj_parse_tester are comparing it to the libraries listed below
Sorting:
- Repo for working on updates to the legacy DXSDK header D3DX_DXGIFormatConvert.inl☆13Updated last week
- Testing various BCn texture format decoding libraries☆16Updated 2 years ago
- ☆18Updated 4 years ago
- some helpers im using since 2009. contain usefull things like vec2, vec3, vec4, variant, actionTime and more☆18Updated 10 months ago
- OBJ model to 3D transparent texture converter☆40Updated 3 years ago
- Fast, high-quality texture compression library for many formats☆51Updated 3 years ago
- a collection of handle/id allocators☆20Updated last year
- Radix sort revisited again☆26Updated 7 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated 10 months ago
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Updated 7 years ago
- ☆10Updated this week
- Real-time software rasterizer written in C++ with windowing and model loading support.☆33Updated 6 years ago
- Dear ImGui 2D scripting language inspired by Werkzeug from Farbrausch☆38Updated 2 years ago
- A single-header C/C++ library for parsing and evaluation of arithmetic expressions☆12Updated 3 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- Mini Spin-X Library☆51Updated 7 months ago
- A LightFileWatcher☆29Updated 4 years ago
- ☆17Updated 2 years ago
- rex engine and game☆15Updated 3 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 5 years ago
- Tellusim Core SDK Tests Direct3D12, Direct3D11, Metal, Vulkan, OpenGL, OpenGLES, WebGL, WebGPU☆13Updated last year
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 5 years ago
- Toy RenderMan renderer☆16Updated last year
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆19Updated 2 years ago
- A collection of in-progress work☆14Updated 7 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 3 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆16Updated 5 years ago
- Auto-generated maths library for C and C++ based on HLSL/Cg☆25Updated 11 months ago