Traverse-Research / rspirv-reflect
🦀 Minimal SPIR-V reflection library.
☆41Updated 3 weeks ago
Related projects ⓘ
Alternatives and complementary repositories for rspirv-reflect
- Simplified Vulkan synchronization logic, written in rust☆54Updated 2 years ago
- Generate SPIR-V bytecode from an operation graph☆68Updated 4 years ago
- Collection of rust crates providing rendering abstractions.☆30Updated 4 years ago
- An inspector UI using imgui in Rust☆69Updated 3 years ago
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆56Updated 2 weeks ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated 3 months ago
- NV ray tracing with rust and ash!☆59Updated 5 years ago
- ☆24Updated 5 months ago
- shadertoy.com shaders ported to Rust-GPU☆67Updated 3 years ago
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago
- Safe Rust wrapper around SPIRV-Cross☆86Updated last year
- "cross shade" meta shading language and compiler☆38Updated 6 years ago
- A simple path tracer built in Rust☆37Updated 2 years ago
- A set of Rust+Ash tutorials meant to mimic the the progression-based tutorials provided by LunarG vulkan tutorial: https://vulkan.lunarg.…☆23Updated 4 years ago
- Vulkan-lite GPU API☆90Updated 4 months ago
- RenderDoc application bindings for Rust☆45Updated 6 months ago
- Common rust abstraction around a variety of compression codecs.☆33Updated 2 years ago
- 🔆 Superluminal Performance profiler Rust API 🦀☆97Updated last year
- Vulkan & OpenGL GPU profiler with `puffin` support☆28Updated 2 months ago
- Skeleton animation and IK crate☆38Updated 2 years ago
- Reflection API in rust for SPIR-V shader byte code, intended for Vulkan applications☆108Updated 8 months ago
- Real-time physically-based atmospheric scattering using Vulkan and Rust☆13Updated 2 years ago
- Framework for playing around with rendering libraries in Rust☆29Updated 3 years ago
- Rust implementation of http://pbrt.org/☆20Updated 3 weeks ago
- Rust interface for Vulkan☆24Updated 2 weeks ago
- Backend Agnostic Renderer in Rust☆37Updated 4 years ago
- Implementation agnostic memory allocator for Vulkan-like APIs☆86Updated 7 months ago
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆103Updated 9 months ago
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆36Updated 6 months ago
- GLSL mathematics for Rust programming language.☆42Updated 10 months ago