Traverse-Research / rspirv-reflectLinks
🦀 Minimal SPIR-V reflection library.
☆46Updated last year
Alternatives and similar repositories for rspirv-reflect
Users that are interested in rspirv-reflect are comparing it to the libraries listed below
Sorting:
- NV ray tracing with rust and ash!☆60Updated 6 years ago
- A simple path tracer built in Rust☆37Updated last month
- Generate SPIR-V bytecode from an operation graph☆72Updated 5 years ago
- Simplified Vulkan synchronization logic, written in rust☆58Updated 7 months ago
- Vulkan-lite GPU API☆89Updated last year
- 🔆 Superluminal Performance profiler Rust API 🦀☆101Updated 9 months ago
- Safe Rust wrapper around SPIRV-Cross☆87Updated 2 years ago
- Compute based ocean simulation with gfx_hal☆119Updated 2 years ago
- Collection of rust crates providing rendering abstractions.☆30Updated 5 years ago
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆43Updated last year
- Reflection API in rust for SPIR-V shader byte code, intended for Vulkan applications☆111Updated last year
- GLSL mathematics for Rust programming language.☆55Updated 5 months ago
- Pure Rust implementation of the meshoptimizer library☆29Updated last month
- 🌋 Statically linked MoltenVK for Vulkan on Mac using Ash 🦀☆108Updated last year
- An inspector UI using imgui in Rust☆71Updated 4 years ago
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆62Updated last month
- Rust Graphics meetups☆68Updated 4 years ago
- ☆27Updated 2 months ago
- Rust MikkTSpace implementation☆35Updated last year
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated last year
- Implementation agnostic memory allocator for Vulkan-like APIs☆90Updated last year
- ☆32Updated 7 years ago
- Bare metal wrapper for modern OpenGL 4.5+☆55Updated 4 years ago
- RenderDoc application bindings for Rust☆50Updated last year
- ☆12Updated 6 years ago
- "cross shade" meta shading language and compiler☆39Updated 7 years ago
- Rust bindings to Intel's OpenImageDenoise Library☆35Updated 4 months ago
- Implementation of PBR using wgpu-rs☆80Updated 4 years ago
- Real-time physically-based atmospheric scattering using Vulkan and Rust☆13Updated 3 years ago
- Record and replay 🖱 input with precise timing☆18Updated 3 years ago