EmbarkStudios / superluminal-perf-rsLinks
🔆 Superluminal Performance profiler Rust API 🦀
☆101Updated 5 months ago
Alternatives and similar repositories for superluminal-perf-rs
Users that are interested in superluminal-perf-rs are comparing it to the libraries listed below
Sorting:
- Optick for Rust☆95Updated 4 years ago
- Implementation agnostic memory allocator for Vulkan-like APIs☆89Updated last year
- A dynamic texture atlas allocator with fast deallocation and rectangle coalescing.☆170Updated 5 months ago
- Vulkan-lite GPU API☆89Updated last year
- A crate to help you copy things into raw buffers without invoking spooky action at a distance (undefined behavior).☆160Updated last year
- Themable Immediate Mode User Interface Toolkit in Rust☆95Updated 6 months ago
- Backend Agnostic Renderer in Rust☆38Updated 5 years ago
- 🐏 rpmalloc global memory allocator for Rust 🦀☆151Updated 7 months ago
- A simple path tracer built in Rust☆37Updated 3 years ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆75Updated 8 months ago
- Rust Graphics meetups☆69Updated 4 years ago
- Hierarchical bit set container☆126Updated last year
- Simplified Vulkan synchronization logic, written in rust☆57Updated 3 months ago
- Glium-based 3D rendering pipeline☆63Updated 2 years ago
- 🦀 Minimal SPIR-V reflection library.☆46Updated 9 months ago
- microprofile for rust☆122Updated 5 years ago
- Reflection API in rust for SPIR-V shader byte code, intended for Vulkan applications☆110Updated 9 months ago
- Common rust abstraction around a variety of compression codecs.☆33Updated 3 years ago
- Procedural macros for working with Vulkan shaders☆43Updated last month
- Framework for playing around with rendering libraries in Rust☆28Updated 4 years ago
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆102Updated last year
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆39Updated last year
- An inspector UI using imgui in Rust☆71Updated 4 years ago
- Generate SPIR-V bytecode from an operation graph☆70Updated 5 years ago
- Task Orchestration Framework☆57Updated last year
- Implementation of PBR using wgpu-rs☆80Updated 4 years ago
- RenderDoc application bindings for Rust☆50Updated last year
- Show puffin profiler flamegraph in-game using egui☆46Updated 2 years ago
- Safe Rust wrapper around SPIRV-Cross☆87Updated 2 years ago
- A general purpose, deterministic bin packer designed to conform to any two or three dimensional use case.☆79Updated last year