yuanming-hu / taichi_mpm
High-performance moving least squares material point method (MLS-MPM) solver. (ACM Transactions on Graphics, SIGGRAPH 2018)
☆2,372Updated 2 years ago
Related projects ⓘ
Alternatives and complementary repositories for taichi_mpm
- 10 differentiable physical simulators built with Taichi differentiable programming (DiffTaichi, ICLR 2020)☆2,487Updated last year
- High-performance multi-material continuum physics engine in Taichi☆491Updated 7 months ago
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,053Updated 2 years ago
- A Multi-Scale Model for Simulating Liquid-Fabric Interactions☆483Updated 2 years ago
- PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.☆1,938Updated 4 months ago
- OpenVDB - Sparse volume data structure and tools☆2,721Updated last week
- Fluid simulation engine for computer graphics applications☆1,898Updated 10 months ago
- My fork of https://github.com/taichi-dev/taichi☆405Updated last year
- Advanced Physics Engines 2020: A Hands-on Tutorial☆540Updated 3 years ago
- Efficient and Conservative Fluids Using Bidirectional Mapping☆354Updated 5 years ago
- Productive, portable, and performant GPU programming in Python.☆25,525Updated last month
- A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics"☆788Updated 7 years ago
- 2D implementation of MLS-MPM for simulating soft bodies and fluids☆344Updated 5 years ago
- SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.☆1,598Updated 2 months ago
- Incremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- an…☆564Updated 7 months ago
- An Open-Source subdivision surface library.☆2,897Updated 4 months ago
- Mitsuba renderer main repository☆1,048Updated last year
- Mesh triangle reduction using quadrics☆1,506Updated 3 months ago
- Simple MPL-2.0-licensed C++ geometry processing library.☆4,599Updated this week
- NVIDIA PhysX SDK 3.4☆2,351Updated 2 years ago
- Embree ray tracing kernels repository.☆2,395Updated this week
- Sparse volume compute and rendering on NVIDIA GPUs☆679Updated 2 years ago
- Light rendering in 2D☆856Updated 2 years ago
- BRDF Explorer☆2,100Updated last year
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆4,923Updated last year
- Simple, single-file fluid solvers for learning purposes☆584Updated 7 years ago
- LuxCore source repository☆1,158Updated 5 months ago
- A shader-based software renderer written from scratch in C89☆2,493Updated 3 years ago
- ZEn NOde system - a simulation & rendering engine in nodes☆1,256Updated this week
- High performance physically based renderer in C++11☆1,742Updated 2 years ago