yuanming-hu / taichi_mpmLinks
High-performance moving least squares material point method (MLS-MPM) solver. (ACM Transactions on Graphics, SIGGRAPH 2018)
☆2,507Updated 3 years ago
Alternatives and similar repositories for taichi_mpm
Users that are interested in taichi_mpm are comparing it to the libraries listed below
Sorting:
- 10 differentiable physical simulators built with Taichi differentiable programming (DiffTaichi, ICLR 2020)☆2,687Updated 2 years ago
- My fork of https://github.com/taichi-dev/taichi☆411Updated 2 years ago
- SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.☆1,770Updated 3 months ago
- PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.☆2,131Updated 2 months ago
- Fluid simulation engine for computer graphics applications☆2,047Updated last year
- A Multi-Scale Model for Simulating Liquid-Fabric Interactions☆500Updated 3 years ago
- Efficient and Conservative Fluids Using Bidirectional Mapping☆361Updated 6 years ago
- High-performance multi-material continuum physics engine in Taichi☆544Updated last year
- 2D implementation of MLS-MPM for simulating soft bodies and fluids☆379Updated 6 years ago
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,063Updated 3 years ago
- OpenVDB - Sparse volume data structure and tools☆3,103Updated 2 weeks ago
- Advanced Physics Engines 2020: A Hands-on Tutorial☆576Updated 5 years ago
- Open-source code for VIPER -- Volume Invariant Position-based Elastic Rods☆919Updated last year
- A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics"☆813Updated 8 years ago
- Incremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- an…☆645Updated last year
- Sparse volume compute and rendering on NVIDIA GPUs☆704Updated 3 years ago
- Simple MPL-2.0-licensed C++ geometry processing library.☆4,890Updated last week
- NVIDIA PhysX SDK☆3,452Updated 2 years ago
- Bringing Characters to Life with Computer Brains in Unity☆8,359Updated last year
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆5,038Updated 2 years ago
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,427Updated 3 weeks ago
- A shader-based software renderer written from scratch in C89☆2,673Updated 4 years ago
- TensorFlow Graphics: Differentiable Graphics Layers for TensorFlow☆2,782Updated this week
- Repository containing common 3D test models in original format with original source if known and obj mesh☆1,433Updated 2 years ago
- Mesh parameterization / UV unwrapping library☆2,380Updated last year
- Real-Time Rendering Framework☆3,012Updated 10 months ago
- Embree ray tracing kernels repository.☆2,604Updated this week
- A C++ & Python viewer for 3D data like meshes and point clouds☆2,091Updated last month
- Simple, single-file fluid solvers for learning purposes☆610Updated 8 years ago
- A curated list of awesome Taichi applications, courses, demos and features.☆628Updated last year