Simple, single-file fluid solvers for learning purposes
☆615Feb 1, 2017Updated 9 years ago
Alternatives and similar repositories for incremental-fluids
Users that are interested in incremental-fluids are comparing it to the libraries listed below
Sorting:
- High performance OpenGL fluid solver in C++☆499Aug 2, 2013Updated 12 years ago
- ☆307Sep 13, 2020Updated 5 years ago
- High performance physically based renderer in C++11☆1,814Mar 10, 2022Updated 4 years ago
- GPU fluid simulation☆175May 7, 2012Updated 13 years ago
- CPU Sparse Voxel Octree Implementation☆752Jul 26, 2017Updated 8 years ago
- A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics"☆822Oct 24, 2017Updated 8 years ago
- A Parallel Fluid Solver and Renderer on the GPU☆65Apr 22, 2021Updated 4 years ago
- PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.☆2,196Sep 4, 2025Updated 6 months ago
- 2D implementation of MLS-MPM for simulating soft bodies and fluids☆386Apr 29, 2019Updated 6 years ago
- ☆63Nov 3, 2017Updated 8 years ago
- PIC/FLIP Fluid with WebGL☆187Jan 2, 2017Updated 9 years ago
- ☆101Jul 31, 2016Updated 9 years ago
- 3D fluid simulation on the in Unity☆298Jan 30, 2022Updated 4 years ago
- Karl's very own FLIP fluid simulator!☆33May 14, 2025Updated 10 months ago
- WebGL 2D Light Transport☆575Jan 18, 2023Updated 3 years ago
- Ray dispersion visualization in WebGL☆90Jul 7, 2017Updated 8 years ago
- SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.☆1,817Nov 28, 2025Updated 3 months ago
- Fluid simulation engine for computer graphics applications☆2,077Dec 24, 2023Updated 2 years ago
- real-time fluids with SIMD optimization, Jos Stam's Stable Fluid algorithm☆30Oct 19, 2017Updated 8 years ago
- A path tracing implementation to efficiently handle memory access to large data sets☆10Sep 27, 2015Updated 10 years ago
- OpenGL and Houdini snow simulation (material point method)☆240Jul 18, 2021Updated 4 years ago
- Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.☆650Mar 20, 2021Updated 5 years ago
- A Simple Spectral Renderer☆212Jul 19, 2020Updated 5 years ago
- NanoRT, single header only modern ray tracing kernel.☆1,117Oct 1, 2025Updated 5 months ago
- Graphics and physics research, snippets, demos☆132May 9, 2016Updated 9 years ago
- Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics☆2,909Feb 21, 2024Updated 2 years ago
- A Multiple GPU Implementation of the Smooth Particle Hydrodynamics Algorithm for Fluid Simulation☆15Mar 19, 2014Updated 12 years ago
- DSL for physical simulation☆91Jul 30, 2016Updated 9 years ago
- "A Spatial Target Function for Metropolis Photon Tracing", ACM TOG, Code repository☆20Apr 24, 2023Updated 2 years ago
- The layer laboratory☆97Dec 28, 2022Updated 3 years ago
- Header only mesh voxelizer in c99☆656Jan 3, 2022Updated 4 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Oct 11, 2014Updated 11 years ago
- C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. http…☆491Jan 27, 2026Updated last month
- Public repository of personal cinder projects, largely for my own edification.☆14Oct 21, 2015Updated 10 years ago
- A Multi-Scale Model for Coupling Strands with Shear-Dependent Liquid☆107May 30, 2024Updated last year
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆5,057Sep 3, 2023Updated 2 years ago
- ☆140Oct 10, 2016Updated 9 years ago
- A 3D version of Jos Stam's famous fluid solver written in C using GLUT.☆76Apr 23, 2024Updated last year
- fluids v.3☆182Dec 4, 2025Updated 3 months ago