vcg-uvic / viper
Open-source code for VIPER -- Volume Invariant Position-based Elastic Rods
☆912Updated 7 months ago
Alternatives and similar repositories for viper:
Users that are interested in viper are comparing it to the libraries listed below
- ☆602Updated last year
- Motion imitation with deep reinforcement learning.☆2,528Updated 9 months ago
- A Multi-Scale Model for Simulating Liquid-Fabric Interactions☆491Updated 3 years ago
- Phase-Functioned Neural Networks for Character Control☆498Updated 3 years ago
- ☆475Updated 5 years ago
- Ubisoft La Forge - Animation Dataset☆1,142Updated 2 years ago
- Automatically exported from code.google.com/p/v-hacd☆1,492Updated last month
- Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev…☆218Updated 3 years ago
- Code for SIGGRAPH 2020 paper "RigNet: Neural Rigging for Articulated Characters"☆1,448Updated 6 months ago
- Sparse volume compute and rendering on NVIDIA GPUs☆696Updated 2 years ago
- Code for two SIGGRAPH 2020 papers from UPenn, AnisoMPM and IQ-MPM!☆221Updated 3 years ago
- Bringing Characters to Life with Computer Brains in Unity☆8,107Updated 9 months ago
- Three Ways of Generating Terrain with Erosion Features☆859Updated 2 years ago
- Learning Time-Critical Responses for Interactive Character Control☆242Updated 3 years ago
- Procedural modeling in Blender using Node Editor☆1,170Updated 4 years ago
- Author's implementation of Learning a Family of Motor Skills from a Single Motion Clip (SIGGRAPH 2021 Technical Paper)☆161Updated 3 years ago
- Visco-elasto-plasticity and fracture simulator with the material point method (MPM) -- the reference implementation of SIGGRAPH 2019 tech…☆231Updated 4 years ago
- Interactive Wood Combustion for Botanical Tree Models☆152Updated 4 years ago
- A collection of source codes implementing cloth simulation algorithms in OpenGL☆531Updated 2 years ago
- ☆209Updated last year
- Automatic rigging using neural network from RigNet☆443Updated last year
- A Multi-Scale Model for Simulating Liquid-Hair Interactions☆305Updated last year
- An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses☆904Updated 3 months ago
- Procedural Hydrology / River / Lake Simulation☆658Updated 2 years ago
- Vulkan Real-time Path Tracer Engine☆504Updated 3 years ago
- An Introduction to Raymarching☆976Updated 3 years ago
- Tiny Differentiable Simulator is a header-only C++ and CUDA physics library for reinforcement learning and robotics with zero dependencie…☆1,286Updated 6 months ago
- ☆1,064Updated 4 years ago
- ☆988Updated last year
- ☆1,310Updated 2 years ago