taichi-dev / games201Links
Advanced Physics Engines 2020: A Hands-on Tutorial
☆578Updated 5 years ago
Alternatives and similar repositories for games201
Users that are interested in games201 are comparing it to the libraries listed below
Sorting:
- My fork of https://github.com/taichi-dev/taichi☆409Updated 2 years ago
- Efficient and Conservative Fluids Using Bidirectional Mapping☆361Updated 6 years ago
- GAMES 102☆286Updated 3 years ago
- 00106501: Computer Graphics (Spring-Summer 2020)☆439Updated last year
- Course Homework for Games101☆77Updated 2 years ago
- Utopia Game Engine 无境游戏引擎☆491Updated 3 years ago
- 以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。☆457Updated 2 years ago
- Homework repo. for GAMES-101: https://sites.cs.ucsb.edu/~lingqi/teaching/games101.html☆64Updated 3 years ago
- 图形学书单☆106Updated 8 years ago
- Taichi中文文档☆127Updated 4 years ago
- App of RTR, PTR and Editor☆795Updated 3 years ago
- Computational Graphics - THU Spring 2018☆202Updated 5 years ago
- Code Replicability in Computer Graphics☆204Updated 3 years ago
- Backup of e-books.☆78Updated 6 years ago
- High-performance multi-material continuum physics engine in Taichi☆546Updated last year
- A soft renderer based on Taichi (work in progress)☆231Updated 4 years ago
- ☆240Updated 3 years ago
- Homepage for CSC417: Physics-based Animation☆454Updated 3 weeks ago
- 非欧几何世界中的渲染引擎☆97Updated 4 years ago
- my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++☆250Updated 6 years ago
- CPU & GPU RTX based on OpenGL☆399Updated 5 years ago
- pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation☆1,283Updated 2 weeks ago
- Resources for Physics based simulation in Computer Graphics 图形学中物理模拟的资源整理☆370Updated last year
- 《全局光照技术:从离线到实时渲染》☆1,122Updated last year
- 主要是学习闫老师的GAMES202高质量实时渲染完成的大作业☆150Updated 3 years ago
- Implementation of Macklin, Miles, and Matthias Müller. "Position based fluids.". Visual Studio 2015 + CUDA 8.0☆106Updated 7 years ago
- A ray tracing render implemented using Taichi language.☆71Updated 2 years ago
- Ubpa Graphics Mathematics☆327Updated 3 years ago
- A fast python implementation of Ray Tracing in One Weekend using python and Taichi☆198Updated 2 years ago
- 现代图形绘制流水线原理与实践,作业框架。☆356Updated 2 years ago