ykozw / rdbLinks
Ray-tracing visual debugger
☆27Updated 6 years ago
Alternatives and similar repositories for rdb
Users that are interested in rdb are comparing it to the libraries listed below
Sorting:
- ☆49Updated 8 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- BVH STAR in Japanese☆83Updated 5 years ago
- ☆52Updated last year
- Tone Mapper☆73Updated 10 months ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- Void and cluster algorithm to go with my blog post☆42Updated 8 months ago
- Accurately control the speed at which parameters interpolate over curves☆68Updated 7 years ago
- ☆116Updated last year
- Light Transport Equation Orb☆46Updated 11 years ago
- Demoscene graphics engine.☆60Updated 5 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated 2 years ago
- ☆82Updated 7 years ago
- Experimentation framework for real-time light culling☆31Updated 6 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 3 years ago
- HLSL-to-ISPC Utility Library☆43Updated 8 years ago
- Vulkan framework for Windows☆89Updated 6 years ago
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17Updated 6 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 9 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 9 years ago
- Source for generating blue noise textures via either Void and Cluster or Forced Random Dithering. Generated textures also included.☆17Updated 4 years ago
- Playing with Metal☆47Updated 7 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 4 years ago
- Bounding Halfspace Hierarchy☆125Updated 6 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆85Updated 4 years ago
- This repository is discontinued, see https://github.com/ValveSoftware/Fossilize☆35Updated 6 years ago
- ☆16Updated 8 years ago
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Updated 8 years ago
- Nanairo is a physically plausible spectral renderer.☆33Updated 6 years ago