ykozw / rdbLinks
Ray-tracing visual debugger
☆27Updated 6 years ago
Alternatives and similar repositories for rdb
Users that are interested in rdb are comparing it to the libraries listed below
Sorting:
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- BVH STAR in Japanese☆83Updated 5 years ago
- Demoscene graphics engine.☆60Updated 5 years ago
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- Accurately control the speed at which parameters interpolate over curves☆68Updated 7 years ago
- ☆52Updated 10 months ago
- Tone Mapper☆73Updated 7 months ago
- Light Transport Equation Orb☆45Updated 10 years ago
- ☆49Updated 8 years ago
- Void and cluster algorithm to go with my blog post☆38Updated 5 months ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 6 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 3 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆120Updated 6 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- ☆114Updated last year
- Playing with Metal☆47Updated 7 years ago
- ☆83Updated 7 years ago
- Bounding Halfspace Hierarchy☆125Updated 6 years ago
- Vulkan framework for Windows☆88Updated 6 years ago
- A CUDA based, realtime interactive pathtracer☆27Updated 8 years ago
- Signed Distance Function Sculpting☆53Updated 8 years ago
- This repository is discontinued, see https://github.com/ValveSoftware/Fossilize☆35Updated 6 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆83Updated 4 years ago
- Nanairo is a physically plausible spectral renderer.☆33Updated 6 years ago
- An order-independent transparency demo framework, including optimizations and benchmark support.☆34Updated 9 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 9 years ago
- Mallie, bootstrap for your own ray tracer.☆57Updated 8 years ago