ykozw / rdbLinks
Ray-tracing visual debugger
☆27Updated 5 years ago
Alternatives and similar repositories for rdb
Users that are interested in rdb are comparing it to the libraries listed below
Sorting:
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- ☆49Updated 7 years ago
- Void and cluster algorithm to go with my blog post☆33Updated 5 years ago
- A micropolygon rasterizer written in OpenCL☆39Updated 10 years ago
- BVH STAR in Japanese☆81Updated 4 years ago
- Real-time Indirect lighting with Reflective Shadows Maps in WebGL☆49Updated 8 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 4 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- 3D painting tool☆39Updated 11 years ago
- ☆16Updated 7 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- Light Transport Equation Orb☆44Updated 10 years ago
- ☆32Updated 3 years ago
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Updated 8 years ago
- Accurately control the speed at which parameters interpolate over curves☆67Updated 6 years ago
- HLSL-to-ISPC Utility Library☆42Updated 7 years ago
- ☆51Updated 4 months ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 8 years ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 5 years ago
- GPU-accelerated path tracer☆12Updated 9 years ago
- Nanairo is a physically plausible spectral renderer.☆33Updated 5 years ago
- ☆114Updated 9 months ago
- Tone Mapper☆72Updated last month
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆81Updated 4 years ago