☆16Dec 11, 2017Updated 8 years ago
Alternatives and similar repositories for SHLighting
Users that are interested in SHLighting are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- An (obviously) super cool handle implementation.☆10Feb 23, 2019Updated 7 years ago
- Dependency Injection Utility for Unity☆25Nov 5, 2021Updated 4 years ago
- Colour science resources for use with Unity.☆16Oct 13, 2019Updated 6 years ago
- Highly scalable renderer backend☆10Mar 4, 2019Updated 7 years ago
- Spherical blue noise generator.☆16Jan 20, 2021Updated 5 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Recursive Wang tiles dataset for blue noise☆15Jan 29, 2016Updated 10 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆263Aug 27, 2021Updated 4 years ago
- A simple immutable ordered key/value storage system.☆15Mar 18, 2016Updated 10 years ago
- 【Unity】アセットのパスに関する処理を記述しやすくする構造体☆11Oct 15, 2022Updated 3 years ago
- Work-in-progress CPU renderer using Embree☆18Jan 28, 2019Updated 7 years ago
- ☆17Apr 3, 2021Updated 4 years ago
- Integrating Clipped Spherical Harmonics Expansions☆47Aug 20, 2020Updated 5 years ago
- ☆17Jul 26, 2015Updated 10 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Sep 15, 2019Updated 6 years ago
- Wordpress hosting with auto-scaling on Cloudways • AdFully Managed hosting built for WordPress-powered businesses that need reliable, auto-scalable hosting. Cloudways SafeUpdates now available.
- smallpt: Global Illumination in 99 lines of C++ (for Visual Studio 2012)☆19Mar 26, 2013Updated 13 years ago
- Game asset build pipeline tool.☆19Jul 27, 2013Updated 12 years ago
- Debug Drawing Text using Lines☆15Jun 17, 2025Updated 9 months ago
- Slides on how Wolf and maybe one day other ID games worked☆17Jan 5, 2023Updated 3 years ago
- GLSL preparation build step based on glsl-unit and glsl-optimizier including minifier library☆20May 25, 2025Updated 10 months ago
- Hexagonal Bokeh Blur☆108Apr 18, 2017Updated 8 years ago
- Image Based Lighting using DirectX 12.☆40Sep 9, 2019Updated 6 years ago
- Experimentation framework for probe-based lighting☆435Oct 8, 2025Updated 5 months ago
- Hexagon shaped Bokeh Depth Of Field for Unity☆14May 6, 2018Updated 7 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- emscripten port of GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.☆84Jul 22, 2015Updated 10 years ago
- C rewrite of a minimal Python JPEG decoder☆12Jan 2, 2019Updated 7 years ago
- Generic topological sorting for sorting a list of dependencies in C++17☆15Oct 18, 2018Updated 7 years ago
- Python-like 'enumerate' for C++☆28Feb 21, 2021Updated 5 years ago
- A simple GLSL development server for testing and expreimentation.☆20Feb 15, 2018Updated 8 years ago
- Accurately control the speed at which parameters interpolate over curves☆68Aug 17, 2018Updated 7 years ago
- Source code for topics discussed in CG Internals blog https://cginternals.com/en/blog☆14Nov 8, 2022Updated 3 years ago
- Physically-Based Rendering in glTF 2.0 using WebGL☆24Jun 2, 2017Updated 8 years ago
- Core Data Stack in Swift☆14Sep 22, 2015Updated 10 years ago
- Wordpress hosting with auto-scaling on Cloudways • AdFully Managed hosting built for WordPress-powered businesses that need reliable, auto-scalable hosting. Cloudways SafeUpdates now available.
- A demo of ambient occlusion map baking using DXR☆65Apr 7, 2022Updated 3 years ago
- A simple project showing how to integrate a signed distance field ray marcher into Unity's deferred shading pipeline☆24Jun 1, 2017Updated 8 years ago
- ☆43Apr 20, 2018Updated 7 years ago
- ☆26Dec 31, 2025Updated 2 months ago
- Source code for the EON rough diffuse BRDF model☆46Jan 20, 2026Updated 2 months ago
- Radix sort revisited again☆26Mar 20, 2018Updated 8 years ago
- Tone Mapper☆73Apr 8, 2025Updated 11 months ago