☆16Dec 11, 2017Updated 8 years ago
Alternatives and similar repositories for SHLighting
Users that are interested in SHLighting are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Source code for topics discussed in CG Internals blog https://cginternals.com/en/blog☆14Nov 8, 2022Updated 3 years ago
- Dependency Injection Utility for Unity☆25Nov 5, 2021Updated 5 years ago
- Highly scalable renderer backend☆10Mar 4, 2019Updated 7 years ago
- DFG LUT generator☆57Nov 7, 2017Updated 8 years ago
- Public repository of personal cinder projects, largely for my own edification.☆14Oct 21, 2015Updated 11 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Running code from an OBJ file bypassing DLLs☆15Jul 8, 2017Updated 9 years ago
- An (obviously) super cool handle implementation.☆10Feb 23, 2019Updated 7 years ago
- Spherical blue noise generator.☆17Jan 20, 2021Updated 5 years ago
- A simple immutable ordered key/value storage system.☆15Mar 18, 2016Updated 10 years ago
- Colour science resources for use with Unity.☆17Oct 13, 2019Updated 7 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆272Aug 27, 2021Updated 5 years ago
- Extending IndexBufferCompression to also support vertex compression.☆18May 3, 2015Updated 11 years ago
- Recursive Wang tiles dataset for blue noise☆15Jan 29, 2016Updated 10 years ago
- Hexagonal Bokeh Blur☆110Apr 18, 2017Updated 9 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Experimentation framework for real-time light culling☆32Mar 27, 2026Updated 7 months ago
- Simple raytracer using DirectX Raytracing (DXR).☆41Oct 5, 2019Updated 7 years ago
- 【Unity】アセットのパスに関する処理を記述しやすくする構造体☆11Oct 15, 2022Updated 4 years ago
- A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.☆56Apr 11, 2015Updated 11 years ago
- Intrusive Profiler for C++ (comes with viewer)☆76Jun 28, 2019Updated 7 years ago
- Create schemas over your file formats☆20Apr 17, 2012Updated 14 years ago
- ☆17Apr 3, 2021Updated 5 years ago
- ☆30Sep 1, 2016Updated 10 years ago
- AI Tutorial Validator — Dockerized console app that validates tutorials by executing them against a real project with AI. It applies each…☆12Apr 10, 2026Updated 6 months ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Experimentation framework for probe-based lighting☆443Oct 8, 2025Updated last year
- Utilities to manipulate spherical images☆71Oct 22, 2018Updated 8 years ago
- Work-in-progress CPU renderer using Embree☆18Jan 28, 2019Updated 7 years ago
- Remote Play Together any Steam game.☆10Oct 21, 2020Updated 6 years ago
- This is a physically based real-time renderer made for learning purposes.☆90Feb 7, 2017Updated 9 years ago
- ☆36Sep 17, 2021Updated 5 years ago
- Integrating Clipped Spherical Harmonics Expansions☆47Aug 20, 2020Updated 6 years ago
- smallpt: Global Illumination in 99 lines of C++ (for Visual Studio 2012)☆19Mar 26, 2013Updated 13 years ago
- Debug Drawing Text using Lines☆16Jun 17, 2025Updated last year
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- Little bit of fun to see if I could create something similar to MegaTextures found in Quake Wars.☆22Aug 7, 2015Updated 11 years ago
- Software rasterization occlusion culling library☆39Sep 18, 2015Updated 11 years ago
- GLSL preparation build step based on glsl-unit and glsl-optimizier including minifier library☆19May 25, 2025Updated last year
- glTF support for Cinder/OpenGL☆17Sep 30, 2016Updated 10 years ago
- ☆17Jul 26, 2015Updated 11 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Dec 12, 2016Updated 9 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Sep 15, 2019Updated 7 years ago