greje656 / SHLightingLinks
☆16Updated 7 years ago
Alternatives and similar repositories for SHLighting
Users that are interested in SHLighting are comparing it to the libraries listed below
Sorting:
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- ☆21Updated 6 years ago
- ☆32Updated 3 years ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 5 years ago
- ☆49Updated 7 years ago
- A repository for personal experimental purpose☆11Updated 7 years ago
- Image Based Lighting using DirectX 12.☆41Updated 5 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- Partitioned top level acceleration structure sample☆11Updated last month
- HighOmega☆33Updated last week
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- DFG LUT generator☆53Updated 7 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- A 3D game engine☆13Updated 10 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated 9 months ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- An SDF path tracer☆23Updated 7 years ago
- Low-Resolution Rendering Sample☆63Updated 9 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- ☆40Updated 6 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 9 years ago
- ☆14Updated 8 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago
- Tile-based SW rasterizer☆34Updated 5 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- Real-time Indirect lighting with Reflective Shadows Maps in WebGL☆49Updated 8 years ago
- GPU-accelerated path tracer☆12Updated 9 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago