☆82Jul 7, 2018Updated 8 years ago
Alternatives and similar repositories for Barycentrics
Users that are interested in Barycentrics are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Repo for working on updates to the legacy DXSDK header D3DX_DXGIFormatConvert.inl☆14Oct 1, 2026Updated 3 weeks ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Nov 13, 2016Updated 9 years ago
- MSAA and Temporal AA Sample☆349Mar 20, 2021Updated 5 years ago
- Integrating Clipped Spherical Harmonics Expansions☆47Aug 20, 2020Updated 6 years ago
- Intel's Software Occlusion Culling demo with my modifications☆250Mar 26, 2013Updated 13 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 11 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆767May 10, 2024Updated 2 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11May 26, 2020Updated 6 years ago
- GPU texture/buffer performance tester☆701Nov 19, 2020Updated 5 years ago
- Low-Resolution Rendering Sample☆64Sep 14, 2015Updated 11 years ago
- Allows creating drivable tracks in the UE4 editor☆14Jul 7, 2017Updated 9 years ago
- Vulkan sample built on the Anvil framework☆16Mar 23, 2017Updated 9 years ago
- Software rasterizer based on Larrabee's☆44Aug 8, 2016Updated 10 years ago
- Tone Mapper☆73Apr 8, 2025Updated last year
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Chop 3D objects to meshlets☆457Nov 29, 2022Updated 3 years ago
- Real-time BC6H compression on GPU☆374Jul 26, 2023Updated 3 years ago
- ☆14Sep 13, 2016Updated 10 years ago
- Barycentric coordinates GCN shader extension sample for DirectX 12☆12Jan 13, 2021Updated 5 years ago
- revisiting a known normal transformation in computer graphics☆330Jul 21, 2019Updated 7 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆17Apr 28, 2016Updated 10 years ago
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆106Nov 11, 2018Updated 7 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆242Mar 6, 2023Updated 3 years ago
- AMD tessellation sample based on DirectX 11☆33Sep 8, 2016Updated 10 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Vulkan framework for Windows☆89Sep 23, 2019Updated 7 years ago
- Job system (requires C++11)☆51Sep 6, 2020Updated 6 years ago
- An order-independent transparency demo framework, including optimizations and benchmark support.☆36Apr 23, 2016Updated 10 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97May 21, 2017Updated 9 years ago
- Minimalistic FPS / rendering engine code using dual contouring and CSG description☆12Nov 7, 2014Updated 11 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆272Aug 27, 2021Updated 5 years ago
- ☆195Dec 1, 2016Updated 9 years ago
- A sample demonstrating how to correctly detect physical core and logical processor counts on AMD processors.☆54Apr 20, 2021Updated 5 years ago
- This repository is discontinued, see https://github.com/ValveSoftware/Fossilize☆35Mar 18, 2019Updated 7 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- SIMD-optimized math library in C++☆24Apr 28, 2018Updated 8 years ago
- Hexagonal Bokeh Blur☆110Apr 18, 2017Updated 9 years ago
- Binomial's fast high quality full-featured SIMD BC7 encoder.☆182Jan 28, 2026Updated 9 months ago
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆67Aug 16, 2017Updated 9 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆705Nov 11, 2024Updated last year
- Lens flare☆146Jul 14, 2019Updated 7 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,043Jun 7, 2026Updated 4 months ago