Atrix256 / BlueNoiseDitherPatternGenerationLinks
Comparing some methods of generating blue noise dither patterns, to go with a blog post
☆15Updated 6 years ago
Alternatives and similar repositories for BlueNoiseDitherPatternGeneration
Users that are interested in BlueNoiseDitherPatternGeneration are comparing it to the libraries listed below
Sorting:
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- An SDF path tracer☆23Updated 7 years ago
- ☆21Updated 6 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- ☆32Updated 3 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17Updated 6 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- ☆14Updated 8 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 8 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 8 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- Graphics prototyping framework☆37Updated last year
- Python Build System☆16Updated 3 years ago
- ☆16Updated 7 years ago
- Utility to sign DXIL code after compilation☆22Updated 6 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- GLSL code generator to aid use of Vulkan's descriptor set indexing☆12Updated 6 years ago
- HLSL-to-ISPC Utility Library☆42Updated 7 years ago
- A repository for personal experimental purpose☆11Updated 7 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- a collection of handle/id allocators☆20Updated last year
- Single header SPIR-V compressor for C and C++☆31Updated 8 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 7 years ago