Comparing some methods of generating blue noise dither patterns, to go with a blog post
☆15Jun 19, 2019Updated 6 years ago
Alternatives and similar repositories for BlueNoiseDitherPatternGeneration
Users that are interested in BlueNoiseDitherPatternGeneration are comparing it to the libraries listed below
Sorting:
- Utility for producing blue-noise dither mask tiles on the GPU☆85Apr 1, 2021Updated 4 years ago
- Simple Ray Tracer☆14Sep 6, 2018Updated 7 years ago
- Void and cluster algorithm to go with my blog post☆42Jun 2, 2025Updated 9 months ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Nov 13, 2016Updated 9 years ago
- Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves☆42Jul 8, 2020Updated 5 years ago
- Axis Aligned Bounding Octahedron☆253May 29, 2019Updated 6 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Sep 2, 2022Updated 3 years ago
- Calculates gaussian kernel weights and offsets from a binomial distribution and optionally adjust the weights and offsets for a linearly-…☆33Oct 15, 2018Updated 7 years ago
- HighOmega☆34Mar 3, 2026Updated 2 weeks ago
- Frametime logger for Linux Vulkan/OpenGL☆12May 4, 2019Updated 6 years ago
- ☆117Aug 26, 2024Updated last year
- ☆20Jul 29, 2025Updated 7 months ago
- Bounding Halfspace Hierarchy☆124May 6, 2019Updated 6 years ago
- Multiple Interacting Fluids Project☆15May 7, 2012Updated 13 years ago
- FbxPipeline (https://github.com/VladSerhiienko/FbxPipeline) accompaning project, WIP.☆12Jul 4, 2019Updated 6 years ago
- An open source physically based renderer☆21Jan 21, 2017Updated 9 years ago
- Fast single source file BC7/BPTC texture encoder with perceptual metric support☆153Apr 24, 2023Updated 2 years ago
- A simple, header-only match maker(match making) implementation for C++.☆19Aug 12, 2018Updated 7 years ago
- Julia implementation of Mie theory for nanophotonics☆14Apr 30, 2021Updated 4 years ago
- Sample code for the article 'Real-Time Layered Materials Compositing Using Spatial Clustering Encoding'☆19Sep 5, 2023Updated 2 years ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆17Mar 10, 2021Updated 5 years ago
- MetroHash v1: Exceptionally fast and statistically robust hash functions☆10Apr 10, 2025Updated 11 months ago
- Playing with Metal☆47Aug 6, 2018Updated 7 years ago
- GPU based, progressive rendering, Monte Carlo Path Tracing, Reflection/volume scattering models and materials☆19Jul 13, 2019Updated 6 years ago
- etc texture decoder☆20May 31, 2019Updated 6 years ago
- Tiny portable C++ library for atomic operations☆53Aug 31, 2023Updated 2 years ago
- SenseSystem is a flexible, extensible, and multi-functional system for detecting and responding to the detection of game objects in Unrea…☆19May 27, 2024Updated last year
- Foton: an interactive Vulkan graphics engine with an asyncronous Python scripting environment☆22Dec 19, 2019Updated 6 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆55Dec 31, 2021Updated 4 years ago
- xatlas wrapper used by Bakery☆24Mar 21, 2022Updated 3 years ago
- Offical implementation of the paper "Rhizomorph: The Coordinated Function of Shoots and Roots"☆14Nov 21, 2023Updated 2 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Oct 12, 2017Updated 8 years ago
- Header only software implementations of reduced precision floating point formats☆15Oct 28, 2019Updated 6 years ago
- Perfect Spatial Hashing☆15Aug 27, 2015Updated 10 years ago
- Eclipse CDT/MinGW-w64 implementation of TheCherno's OpenGL series.☆13Jun 24, 2018Updated 7 years ago
- C++ implementation of strong types☆57Dec 2, 2019Updated 6 years ago
- Spacewar for PDP-6 and PDP-10☆22May 5, 2019Updated 6 years ago
- Rasterization on the GPU in "slow motion".☆62Sep 7, 2019Updated 6 years ago
- Basic multiple importance sampling, in 1d☆21Nov 25, 2020Updated 5 years ago