eranimo / terranovaLinks
Web-based world generator
☆14Updated 2 years ago
Alternatives and similar repositories for terranova
Users that are interested in terranova are comparing it to the libraries listed below
Sorting:
- Procedural Island Generator Using Voronoi Tiles☆28Updated 6 years ago
- Civsim is a basic civilisation simulation and modelling system built in Python 3.8.☆22Updated 4 years ago
- Generate political maps using voronoi diagrams☆26Updated 2 years ago
- Procedural map creator☆100Updated last year
- Procedurally generated quests and stories for computer games.☆64Updated 8 years ago
- Produces a simulated history of a fake, randomly generated world.☆24Updated 4 years ago
- Procedurally generated voxel islands☆59Updated 3 years ago
- The Real-Time World Generation projekt aims to provide a tool for world/terrain generation based on prozedural algorithmes and cellular a…☆58Updated 6 years ago
- Map generator based on Voronoi Diagram and Perlin noise☆212Updated 7 years ago
- 3d plate tectonics in your web browser☆225Updated 5 years ago
- Fairly fast, fairly simple and fairly realistic terrain generator.☆80Updated 5 years ago
- One week experiment: learn how to procedurally generate maps on a sphere. Code is messy but it runs.☆151Updated 2 weeks ago
- CityGenerator is a tool for generating a setting for Fantasy Roleplaying games.☆131Updated 8 years ago
- Information about procedural city generation☆157Updated 5 years ago
- World History Simulator☆69Updated 2 months ago
- A "simple" world simulator☆15Updated 7 years ago
- Generation of a planet through plate tectonics and simulation of weather, climate, and ocean currents.☆11Updated 2 years ago
- ☆39Updated 6 years ago
- A Java implementation of various procedural name generation algorithms, including combinatorial, consonant vowel, context-free grammar, a…☆91Updated last week
- Nortantis is a fantasy map generator. It uses a simple tectonic plate simulation to create islands and continents with trees, rivers, and…☆158Updated this week
- A tool for creating fantasy campaign settings, including maps, regions, flags, cities, NPCs, businesses, legends, lore and more.☆71Updated 4 years ago
- Procedural star system generator based on 21st century exoplanet research☆28Updated 2 years ago
- Tile based level growth algorithm used in Procedural Dungeon Toolkit☆47Updated 6 years ago
- An implementation of heightmap-based terrain generation algorithms.☆36Updated 6 years ago
- A fork of platec http://sourceforge.net/projects/platec/☆92Updated 2 weeks ago
- A roguelike written in Python adhering to ECS☆32Updated 5 years ago
- Symmetric Pre-Computed Visibility Tries with fast LOS for roguelikes.☆46Updated 3 years ago
- A minimalist GUI to generate dune fields using cellular automaton.☆12Updated 2 years ago
- Fantasy name generator using Markov Chains☆44Updated 2 years ago
- Fantasy Worlds Procedurally Generated☆183Updated 7 years ago