Pet project to learn compute shaders.
☆42Nov 22, 2020Updated 5 years ago
Alternatives and similar repositories for surface_nets
Users that are interested in surface_nets are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- experimental 3D voxel engine, uses different derivatives of dual contouring algorithm☆12Jun 13, 2018Updated 7 years ago
- 2D noise generation, processing and meshing using Unity Jobs and Burst☆12Jan 12, 2024Updated 2 years ago
- GitHub clone of https://bitbucket.org/volumesoffun/cubiquity-for-unity3d.git☆15Nov 18, 2014Updated 11 years ago
- Fast (er) implementation of dual contouring which avoids the octree☆168May 30, 2017Updated 8 years ago
- A project testing and comparing various algorithms for creating isosurfaces.☆326Oct 23, 2016Updated 9 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A Dual Contouring Example using C# and Unity3D☆48May 14, 2015Updated 10 years ago
- An implementation of the Dual Contouring algorithm based on the reference code☆172Sep 27, 2016Updated 9 years ago
- Uses adaptive dual contouring to render 1x1x1 sized blocks on a smooth terrain☆31May 13, 2025Updated 11 months ago
- Procedural Voxel Terrain Project☆78Nov 20, 2019Updated 6 years ago
- Unity3d Planetary Terrain and Floating Origin☆69May 20, 2018Updated 7 years ago
- Sparse Voxel Octree (SVO) in Rust.☆29May 17, 2023Updated 2 years ago
- Voxel world nature simulation☆17Mar 15, 2020Updated 6 years ago
- Simple Unity physics events emitter for Leopotam ECS lite framework.☆24Jul 3, 2022Updated 3 years ago
- [Archived] For more advanced implementation, look at https://github.com/VBAndCs/Vazor☆11Apr 11, 2020Updated 6 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Volemetric data raymarching renderer☆26Mar 27, 2019Updated 7 years ago
- Unity C# Naive Surface Net implementation☆85Jan 5, 2018Updated 8 years ago
- Multithreaded Marching Cubes algorithm implementation using Unity C# job system, compiled by Burst compiler☆26Dec 15, 2019Updated 6 years ago
- ☆23Apr 10, 2022Updated 4 years ago
- Complete source for my experimental voxel engine☆118Oct 9, 2017Updated 8 years ago
- 3d agnostic framework (game engine) terrain engine☆39Jul 21, 2021Updated 4 years ago
- The .NET version of the Slang compiler, allowing the compilation of Slang code in a .NET environment.☆33Apr 22, 2026Updated last week
- Slice a MagicaVoxel project into smaller volumes☆18Nov 25, 2021Updated 4 years ago
- Game prototype☆13Nov 6, 2018Updated 7 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- A fast isosurface extraction algorithm.☆162Jan 2, 2025Updated last year
- Network Block Device (NBD) server and client written in Rust☆13Dec 4, 2024Updated last year
- Fast mesh simplification via edge collapsing☆133Mar 11, 2017Updated 9 years ago
- Infinite terrain generation using Transvoxel and Marching Cubes in Unity.☆69Jun 27, 2023Updated 2 years ago
- Repository for an article called "Fast MiniMax Polynomial Approximations of Sine and Cosine"☆12Mar 8, 2019Updated 7 years ago
- Quick Voxel Terrain Engine for Unity☆96Feb 18, 2017Updated 9 years ago
- Isosurface extraction using largely undiscovered techniques.☆143Mar 7, 2018Updated 8 years ago
- Add one or more .eml files to a new or existing Unix-style mbox file.☆17Aug 17, 2023Updated 2 years ago
- Work in progress object cutting based on Nvidia Flex☆14May 17, 2021Updated 4 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Parallel CPU implementation of marching cubes as an Unreal Engine 4 plugin, with a secondary implementation based on dual contouring☆23Apr 30, 2018Updated 8 years ago
- My attempt to create a game using infinite terrain generated with the Marching Cubes algorithm.☆21Nov 16, 2019Updated 6 years ago
- A very basic quadtree image compression algorithm☆11Nov 22, 2020Updated 5 years ago
- Re-implement Comanche's voxel space terrain rendering algorithm with csharp☆13May 19, 2020Updated 5 years ago
- High throughput tool for tall and wide multiple sequence alignment.☆30Updated this week
- Brunetons procomputed atmospheric scatting in Unity☆61Jan 30, 2022Updated 4 years ago
- CUDA accelerated medical imaging algorithms☆16May 9, 2022Updated 3 years ago