Dmajster / surface_netsLinks
Pet project to learn compute shaders.
☆41Updated 4 years ago
Alternatives and similar repositories for surface_nets
Users that are interested in surface_nets are comparing it to the libraries listed below
Sorting:
- A Dual Contouring Example using C# and Unity3D☆48Updated 10 years ago
- Transvoxel implementation in C# for XNA☆73Updated 6 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆56Updated 3 years ago
- Unity C# Naive Surface Net implementation☆85Updated 7 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 4 years ago
- GPU atmosphertic scattering and planet generation in Unity 3D☆195Updated 5 months ago
- ☆18Updated 10 years ago
- Dear ImGui integration into Unity (package: https://github.com/realgamessoftware/dear-imgui-unity)☆49Updated 5 years ago
- Volemetric data raymarching renderer☆26Updated 6 years ago
- Dual Contouring driven desert environment.☆22Updated 4 years ago
- Almost real-time Global Illumination for Unity.☆10Updated 4 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆132Updated 6 years ago
- Various DOTS Gotchas collected by me☆69Updated 6 years ago
- Brunetons procomputed atmospheric scatting in Unity☆59Updated 3 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆85Updated last year
- This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computin…☆41Updated 8 years ago
- Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion☆95Updated 6 years ago
- Fast implementation of Naive SurfaceNets in Unity☆46Updated 3 years ago
- A demo of CPU octree splatting algorithm☆55Updated last year
- ☆66Updated 7 years ago
- SSGI shader for Godot☆39Updated 7 years ago
- GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found her…☆73Updated 7 years ago
- Hydraulic and thermal erosion with shallow water equations implemented in Unity using compute shaders.☆149Updated 5 years ago
- Custom C# engine with mostly GPU procedural planet generation.☆28Updated 6 years ago
- Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing☆89Updated 7 years ago
- A c# wrapper around xatlas used to unwrap mesh uv’s.☆18Updated 3 years ago
- xatlas wrapper used by Bakery☆24Updated 3 years ago
- Atmoshperic scatter in Unity☆74Updated 3 years ago
- High performance voxel landscape functions for Unity 5.3+ using compute and geometry shaders☆51Updated 9 years ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆90Updated 2 years ago