Dmajster / surface_nets
Pet project to learn compute shaders.
☆39Updated 4 years ago
Alternatives and similar repositories for surface_nets:
Users that are interested in surface_nets are comparing it to the libraries listed below
- A Dual Contouring Example using C# and Unity3D☆46Updated 9 years ago
- Transvoxel implementation in C# for XNA☆71Updated 5 years ago
- SSGI shader for Godot☆37Updated 6 years ago
- Transvoxel implementation with Unity's Job System and Burst compiler☆42Updated last month
- Brunetons procomputed atmospheric scatting in Unity☆59Updated 3 years ago
- Unity C# Naive Surface Net implementation☆78Updated 7 years ago
- Dual Contouring driven desert environment.☆19Updated 3 years ago
- ☆17Updated 9 years ago
- Multithreaded C++ plugin to do DC in Unity☆24Updated 7 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 7 years ago
- Dear ImGui integration into Unity (package: https://github.com/realgamessoftware/dear-imgui-unity)☆50Updated 4 years ago
- Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion☆92Updated 6 years ago
- Fast implementation of Naive SurfaceNets in Unity☆37Updated 2 years ago
- Perlin noise on the GPU in Unity☆42Updated 3 years ago
- Volemetric data raymarching renderer☆26Updated 5 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆82Updated last year
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 6 years ago
- A rework of my old transvoxel implementation with lot of improvements.☆16Updated 5 years ago
- xatlas wrapper used by Bakery☆22Updated 2 years ago
- GPU Particles for Unity☆49Updated 3 years ago
- ☆13Updated 6 years ago
- Various DOTS Gotchas collected by me☆69Updated 5 years ago
- Fast implementation of Marching Cubes in Unity☆14Updated 2 years ago
- Cel Shading of two thresholds with a blur/gradient between them for Unity☆58Updated 7 years ago
- ☆66Updated 6 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆129Updated 6 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆53Updated 3 years ago
- High performance voxel landscape functions for Unity 5.3+ using compute and geometry shaders☆51Updated 8 years ago
- Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing☆86Updated 6 years ago