Dmajster / surface_netsLinks
Pet project to learn compute shaders.
☆39Updated 4 years ago
Alternatives and similar repositories for surface_nets
Users that are interested in surface_nets are comparing it to the libraries listed below
Sorting:
- A Dual Contouring Example using C# and Unity3D☆48Updated 10 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago
- Transvoxel implementation in C# for XNA☆73Updated 5 years ago
- ☆17Updated 9 years ago
- Volemetric data raymarching renderer☆26Updated 6 years ago
- Fast implementation of Naive SurfaceNets in Unity☆42Updated 2 years ago
- Brunetons procomputed atmospheric scatting in Unity☆59Updated 3 years ago
- Dear ImGui integration into Unity (package: https://github.com/realgamessoftware/dear-imgui-unity)☆49Updated 5 years ago
- SSGI shader for Godot☆37Updated 6 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 7 years ago
- Custom C# engine with mostly GPU procedural planet generation.☆28Updated 6 years ago
- Unity C# Naive Surface Net implementation☆81Updated 7 years ago
- Mesh 모델을 Voxel화 하여 보여주는 프로그램☆26Updated 3 years ago
- xatlas wrapper used by Bakery☆22Updated 3 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 7 years ago
- Fast implementation of Marching Cubes in Unity☆14Updated 2 years ago
- Multithreaded C++ plugin to do DC in Unity☆24Updated 7 years ago
- High performance voxel landscape functions for Unity 5.3+ using compute and geometry shaders☆51Updated 8 years ago
- Almost real-time Global Illumination for Unity.☆10Updated 3 years ago
- ☆66Updated 6 years ago
- This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computin…☆41Updated 8 years ago
- a .NET compatible P/Invoke wrapper around meshoptimizer☆22Updated 5 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆56Updated 5 years ago
- Dual Contouring driven desert environment.☆19Updated 4 years ago
- GPU Particles for Unity☆49Updated 4 years ago
- An animated ray tracing demonstration tool built in Unity.☆17Updated 5 years ago
- Simple Temporal Anti-Aliasing☆15Updated 9 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆56Updated 3 years ago
- A rework of my old transvoxel implementation with lot of improvements.☆16Updated 6 years ago
- Demo 2D implementation of radiance cascade global illumination in Unity.☆59Updated 10 months ago