weigert / SimpleTectonicsLinks
Procedural Plate Tectonics using Clustered Convection
☆22Updated 2 years ago
Alternatives and similar repositories for SimpleTectonics
Users that are interested in SimpleTectonics are comparing it to the libraries listed below
Sorting:
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆76Updated 2 years ago
- An implementation of heightmap-based terrain generation algorithms.☆35Updated 6 years ago
- An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆53Updated 3 weeks ago
- GPU Terrain generator and erosion simulator☆40Updated 5 months ago
- A minimalist GUI to generate dune fields using cellular automaton.☆11Updated 2 years ago
- ☆21Updated 4 years ago
- A procedural function that generates dendritic patterns and is locally computable.☆82Updated 2 years ago
- A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.☆35Updated this week
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆112Updated 5 years ago
- Infinite world using MDC☆19Updated 8 years ago
- Terrain Generator with Erosion☆43Updated 5 years ago
- Accompanying source code for my bachelor's thesis "Animated Sparse Voxel Octrees".☆46Updated 2 years ago
- ☆17Updated 8 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆49Updated 3 years ago
- Fork of https://github.com/weigert/SimpleHydrology, modified to run on Windows☆10Updated 4 years ago
- The Real-Time World Generation projekt aims to provide a tool for world/terrain generation based on prozedural algorithmes and cellular a…☆58Updated 6 years ago
- A realtime terrain erosion & fluid simulation running on the CPU.☆78Updated 4 years ago
- A portable C++ library for simulating hydraulic erosion.☆57Updated 5 months ago
- A demo of CPU octree splatting algorithm☆53Updated 11 months ago
- Voxel Editor and Game in One☆45Updated 5 years ago
- A Graph-Based Procedural Modelling Library☆21Updated last week
- Sample for the Voxels library☆37Updated 11 years ago
- OpenGL compute shader fluid☆22Updated 4 years ago
- Game engine designed for handling galactic sized game worlds.☆33Updated 3 years ago
- A real-time 3D distance field modeling software☆23Updated 7 years ago
- Real-time global illumination following the many-lights approach and using Imperfect Shadow Maps. This is the code for my master's thesis…☆14Updated 8 years ago
- Python3 / C++23 Geomorphology Simulation Library and Toolbox☆71Updated 3 weeks ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- Radiosity-Based GPU path finding using modified Global Illumination techniques.☆12Updated last year
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆39Updated 8 months ago