weigert / SimpleTectonicsLinks
Procedural Plate Tectonics using Clustered Convection
☆22Updated 3 years ago
Alternatives and similar repositories for SimpleTectonics
Users that are interested in SimpleTectonics are comparing it to the libraries listed below
Sorting:
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆78Updated 2 years ago
- Terrain Generator with Erosion☆44Updated 6 years ago
- A minimalist GUI to generate dune fields using cellular automaton.☆12Updated 2 years ago
- Infinite world using MDC☆20Updated 9 years ago
- ☆23Updated 4 years ago
- Terrain & landscape generator☆15Updated last year
- A procedural function that generates dendritic patterns and is locally computable.☆84Updated 2 years ago
- An implementation of heightmap-based terrain generation algorithms.☆38Updated 6 years ago
- ☆17Updated 8 years ago
- GPU Terrain generator and erosion simulator☆45Updated 10 months ago
- A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.☆38Updated last week
- Terrain renderer and fluid simulation sandbox☆21Updated 6 months ago
- ☆39Updated 6 years ago
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆119Updated 5 years ago
- One week experiment: learn how to procedurally generate maps on a sphere. Code is messy but it runs.☆152Updated 3 weeks ago
- Accompanying source code for my bachelor's thesis "Animated Sparse Voxel Octrees".☆46Updated 2 years ago
- Two-View Pose Estimation and Direct-Mesh Scene Reconstruction from Image Triangulation☆49Updated 3 years ago
- OpenGL compute shader fluid☆23Updated 5 years ago
- A realtime terrain erosion & fluid simulation running on the CPU.☆80Updated 5 years ago
- Code repository for Master's Thesis: "Performance of Physics-Driven Procedural Animation of Character Locomotion For Bipedal and Quadrupe…☆24Updated 10 years ago
- Sample for the Voxels library☆37Updated 11 years ago
- Very barebones CPU Voxel Raycaster☆35Updated 5 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 10 years ago
- Voxel handling library for game development, threaded generation/io/meshing with openGL rendering.☆53Updated 5 years ago
- An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆54Updated 6 months ago
- Voxel Editor and Game in One☆45Updated 6 years ago
- Takes a series of .mca files and outputs Minecraft block IDs at their Cartesian co-oridinates.☆19Updated 8 years ago
- Different Implementations of 2D Procedural Maps☆20Updated 8 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆50Updated 3 years ago
- The Real-Time World Generation projekt aims to provide a tool for world/terrain generation based on prozedural algorithmes and cellular a…☆58Updated 6 years ago