voxel-tracer / CudaPathTracerLinks
CUDA optimized Path Tracer
☆11Updated 6 years ago
Alternatives and similar repositories for CudaPathTracer
Users that are interested in CudaPathTracer are comparing it to the libraries listed below
Sorting:
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 8 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- cuda based implementation of Peter Shirley's raytracing in one weekend book https://goo.gl/YLhdLn☆19Updated 7 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 4 years ago
- An SDF path tracer☆24Updated 7 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- Experimentation framework for real-time light culling☆31Updated 6 years ago
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- implementation of safegi: an rendering system with dimensional analysis.☆32Updated 12 years ago
- A real-time interactive progressive path tracer on the GPU.☆32Updated 4 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆36Updated 6 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 9 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- spica is a cross-platform renderer☆21Updated 7 years ago
- Various experiments with raytracing and raymarching☆56Updated 4 years ago
- A header-only C-like shading language compiler that writes Metal, HLSL, GLSL☆60Updated 6 years ago
- ☆29Updated 6 years ago
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17Updated 6 years ago
- Order Independent Transparency Demo☆21Updated 9 years ago
- vectorized high-level math library☆43Updated 6 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- Code associated with ebook Ray Tracing The Next Week by Peter Shirley. This work is in the public domain. My fork adds C++11 threads ba…☆13Updated 7 years ago
- Kapsul 3D modeler 1999-2002☆14Updated 7 years ago
- Toy software vulkan ICD implementation☆21Updated 5 years ago
- 🔺 Fast polygon triangulation library based on Seidel's algorithm.☆43Updated last month
- Photorealistic physically-based renderer☆44Updated 9 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Updated 8 years ago