voxel-tracer / CudaPathTracerLinks
CUDA optimized Path Tracer
☆11Updated 6 years ago
Alternatives and similar repositories for CudaPathTracer
Users that are interested in CudaPathTracer are comparing it to the libraries listed below
Sorting:
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 8 years ago
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 4 years ago
- An SDF path tracer☆24Updated 7 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 9 years ago
- cuda based implementation of Peter Shirley's raytracing in one weekend book https://goo.gl/YLhdLn☆19Updated 7 years ago
- toy C++ Vulkan library☆49Updated 7 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.☆46Updated 7 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- lucille global illumination renderer☆92Updated 16 years ago
- Basic multiple importance sampling, in 1d☆21Updated 4 years ago
- A real-time interactive progressive path tracer on the GPU.☆32Updated 4 years ago
- A cross-platform programmable shading language ( CPU only )☆59Updated last year
- A header-only C-like shading language compiler that writes Metal, HLSL, GLSL☆60Updated 6 years ago
- vectorized high-level math library☆43Updated 6 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- A repository for personal experimental purpose☆11Updated 7 years ago
- implementation of safegi: an rendering system with dimensional analysis.☆32Updated 12 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- Kapsul 3D modeler 1999-2002☆14Updated 7 years ago
- spica is a cross-platform renderer☆21Updated 7 years ago
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17Updated 6 years ago
- 3D graphics engine☆49Updated 3 years ago
- 🔺 Fast polygon triangulation library based on Seidel's algorithm.☆43Updated last week