GPUPeople / vertex_batch_optimizationLinks
☆33Updated 6 years ago
Alternatives and similar repositories for vertex_batch_optimization
Users that are interested in vertex_batch_optimization are comparing it to the libraries listed below
Sorting:
- ☆83Updated 7 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- Goofy - Realtime DXT1/ETC1 encoder☆87Updated last year
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆98Updated 6 years ago
- Low-Resolution Rendering Sample☆63Updated 10 years ago
- ☆51Updated 8 months ago
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- Graphics prototyping framework☆37Updated last year
- Linear-Speed Vertex Cache Optimization☆60Updated 7 years ago
- Tile-based SW rasterizer☆36Updated 5 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 9 years ago
- Single source file LDR ASTC texture decompression in C++ (derived from Google's open source Android project)☆44Updated last year
- Importance-sampled FAST Noise☆39Updated 3 months ago
- Vulkan sample on VK_EXT_device_generated_commands and NV extension☆44Updated 6 months ago
- A small dx11 base program I use to test shaders and techniques☆87Updated 4 years ago
- A demo of ambient occlusion map baking using DXR☆65Updated 3 years ago
- MSAA Sample Pattern Inspector☆33Updated 10 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Simple image viewer based on DirectXTex☆43Updated 7 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆34Updated 3 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 6 years ago
- This repository is discontinued, see https://github.com/ValveSoftware/Fossilize☆35Updated 6 years ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆51Updated 7 years ago
- An order-independent transparency demo framework, including optimizations and benchmark support.☆34Updated 9 years ago
- Toy software vulkan ICD implementation☆21Updated 5 years ago
- Compresses a texture using the GPU into the BC7 format using OpenCL or CUDA☆71Updated 12 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆17Updated 5 years ago