baldurk / visorLinks
Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.
☆45Updated 7 years ago
Alternatives and similar repositories for visor
Users that are interested in visor are comparing it to the libraries listed below
Sorting:
- Simple Dynamic Vulkan Extension Loader☆39Updated 8 years ago
- This repository is discontinued, see https://github.com/ValveSoftware/Fossilize☆35Updated 6 years ago
- Software rasterizer based on Larrabee's☆43Updated 8 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 8 years ago
- GLSL code generator to aid use of Vulkan's descriptor set indexing☆12Updated 6 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Graphics prototyping framework☆37Updated last year
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- SoftCompute, CPU JIT execution of SPIR-V compute shader☆47Updated 9 months ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Qt based tool window manager☆28Updated 10 months ago
- Single header SPIR-V compressor for C and C++☆31Updated 8 years ago
- ☆83Updated 6 years ago
- a tool for viewing SPIRV binaries to GLSL and SPIRV assembly as well as reflection data☆58Updated 8 years ago
- ☆54Updated 7 years ago
- a simple SPIR-V parser☆26Updated 10 years ago
- Pre-processor for C languages using Python embedded in C comments☆44Updated 10 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- A small, flexible and extensible front-end for GLSL.☆21Updated 2 years ago
- Tiny DDS loader/saver based on☆26Updated 5 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 8 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- Cg open-source compiler☆32Updated 12 years ago
- vectorized high-level math library☆43Updated 5 years ago
- Fast, high-quality texture compression library for many formats☆51Updated 2 years ago
- Frexx C preprocessor (single C file version)☆30Updated 8 years ago
- An experimental ISPC backend for SPIRV-Cross☆59Updated 2 years ago