voxel-tracer / cuda-tracer
cuda based implementation of Peter Shirley's raytracing in one weekend book https://goo.gl/YLhdLn
☆19Updated 7 years ago
Alternatives and similar repositories for cuda-tracer:
Users that are interested in cuda-tracer are comparing it to the libraries listed below
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- Software rasterizer based on Larrabee's☆39Updated 8 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 3 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 7 years ago
- Hybrid raytracing and filtering playground.☆27Updated 5 years ago
- GPU-accelerated path tracer☆12Updated 9 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- CIS565 Final Project☆37Updated 8 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- CIS 565: CUDA Rasterizer☆9Updated 9 years ago
- ☆32Updated 2 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 3 years ago
- A CPU Raytracer☆27Updated 8 years ago
- Tile-based SW rasterizer☆32Updated 5 years ago
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 5 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 7 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated 7 months ago
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Updated 7 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 3 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆36Updated 7 years ago
- Image Based Lighting using DirectX 12.☆41Updated 5 years ago
- spica is a cross-platform renderer☆21Updated 6 years ago