voxel-tracer / cuda-tracerLinks
cuda based implementation of Peter Shirley's raytracing in one weekend book https://goo.gl/YLhdLn
☆19Updated 7 years ago
Alternatives and similar repositories for cuda-tracer
Users that are interested in cuda-tracer are comparing it to the libraries listed below
Sorting:
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 4 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- ☆83Updated 7 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- A CPU Raytracer☆27Updated 8 years ago
- Demoscene graphics engine.☆59Updated 5 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- OpenGL-based voxel renderer☆65Updated 9 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 5 years ago
- GPU-accelerated path tracer☆12Updated 9 years ago
- CIS565 Final Project☆37Updated 8 years ago
- Low-Resolution Rendering Sample☆63Updated 10 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 6 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- OBJ model to 3D transparent texture converter☆40Updated 3 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- implementation of safegi: an rendering system with dimensional analysis.☆32Updated 12 years ago
- Tile-based SW rasterizer☆36Updated 5 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- lucille global illumination renderer☆92Updated 16 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago