cuda based implementation of Peter Shirley's raytracing in one weekend book https://goo.gl/YLhdLn
☆19Jan 17, 2018Updated 8 years ago
Alternatives and similar repositories for cuda-tracer
Users that are interested in cuda-tracer are comparing it to the libraries listed below
Sorting:
- CUDA optimized Path Tracer☆11Dec 23, 2018Updated 7 years ago
- ☆12Oct 4, 2021Updated 4 years ago
- Raytracer in a Weekend series implemented in a few different languages☆17Jan 4, 2023Updated 3 years ago
- Notes on updating pbrt-v3 exporters to pbrt-v4☆10Aug 5, 2022Updated 3 years ago
- Physically-based melting simulation☆11May 7, 2012Updated 13 years ago
- A multi-threaded CPU Raytracer made in C++☆28May 6, 2019Updated 6 years ago
- OpenGL tech demo demonstrating a variety of techniques.☆14Aug 26, 2016Updated 9 years ago
- a pathtracer with physically based rendering in mind☆29Feb 7, 2023Updated 3 years ago
- Locate Visual Studio installations in Python and C☆17Jul 1, 2021Updated 4 years ago
- ☆22Mar 28, 2025Updated 11 months ago
- A micro-kernel operating system based on the Barrelfish CPU-driver.☆21Mar 6, 2018Updated 8 years ago
- autogenerate visual studio solutions / projects☆18Oct 15, 2023Updated 2 years ago
- Single file minimalistic JavaScript slideshow framework☆19Dec 12, 2016Updated 9 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Dec 19, 2021Updated 4 years ago
- Base code for starting a WebGPU project using Dawn (C++). Native and WebAssembly builds☆20Sep 17, 2022Updated 3 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Dec 12, 2016Updated 9 years ago
- Single header OpenGL utility library in the public domain☆24Jan 14, 2024Updated 2 years ago
- The code and assets for my book "Physically Based Shader Development for Unity 2017"☆27Jan 3, 2019Updated 7 years ago
- Dawn Native WebGPU Examples☆28Dec 22, 2025Updated 2 months ago
- Simple graphics engine used as submodule in many of my projects☆62Feb 25, 2019Updated 7 years ago
- A Mach-O binary codesign remover.☆40Mar 21, 2015Updated 10 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Dec 29, 2017Updated 8 years ago
- A Simple Physically Based Renderer.☆33Feb 3, 2018Updated 8 years ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆36Jun 3, 2020Updated 5 years ago
- Psybrus Engine & Toolchain☆26Nov 1, 2016Updated 9 years ago
- ☆67Aug 17, 2018Updated 7 years ago
- NVIDIA RTX Character Rendering SDK☆95Feb 11, 2026Updated 3 weeks ago
- GLSL shader live-reloading☆69Jul 27, 2017Updated 8 years ago
- Command line front end for longtail synchronization tool☆40Jun 29, 2025Updated 8 months ago
- ☆33May 2, 2022Updated 3 years ago
- An interactive OpenCL wavefront path tracer☆78Jun 4, 2024Updated last year
- A CPU Raytracer☆27Jan 7, 2017Updated 9 years ago
- DX12-powered Render Window☆33Feb 13, 2021Updated 5 years ago
- A Mach-O Load Command deobfuscator.☆43Nov 25, 2021Updated 4 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Feb 14, 2017Updated 9 years ago
- Global Illumination using Spherical Harmonics☆90Jan 13, 2021Updated 5 years ago
- A free tool for experimenting with WebGPU fragment shaders and the WebGPU Shader Language (WGSL) #wasm #webgpu☆46Feb 2, 2026Updated last month
- Standalone application for automating various task of Pixar's RenderMan plugin☆38Oct 8, 2020Updated 5 years ago
- FidelityFX Denoiser☆149Oct 25, 2022Updated 3 years ago