Friduric / ray-tracerLinks
A CPU-based Monte Carlo ray tracer using photon mapping. Implemented in C++.
☆14Updated 4 years ago
Alternatives and similar repositories for ray-tracer
Users that are interested in ray-tracer are comparing it to the libraries listed below
Sorting:
- A cross-platform programmable shading language ( CPU only )☆59Updated last year
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆38Updated 3 years ago
- A real-time interactive progressive path tracer on the GPU.☆32Updated 4 years ago
- CUDA optimized Path Tracer☆11Updated 7 years ago
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 4 years ago
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17Updated 6 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 8 years ago
- ☆82Updated 7 years ago
- cuda based implementation of Peter Shirley's raytracing in one weekend book https://goo.gl/YLhdLn☆19Updated 8 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆37Updated 4 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated 2 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆37Updated 6 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 6 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆98Updated 4 years ago
- Code associated with ebook Ray Tracing The Next Week by Peter Shirley. This work is in the public domain. My fork adds C++11 threads ba…☆13Updated 7 years ago
- Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)☆27Updated 4 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆44Updated 9 years ago
- Repository contains models and reference files for ray-tracing☆66Updated 4 years ago
- Documenting Wasm SIMD performance☆37Updated 5 years ago
- Easy, simple path trace renderer.☆57Updated last week
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆51Updated 7 years ago
- GPU based framework for writing Raytracers/Pathtracers. (Pronounced as "Yu-nay")☆76Updated 5 years ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆36Updated 3 years ago
- Surtr is a project that simulates dynamic object fracturing in real time with volumetric convex decomposition. Rendered with DX12.☆14Updated last year
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆31Updated last year
- An exemple on how to use RenderDoc inside your engine.☆51Updated 11 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- ☆26Updated 3 years ago