vaspoul / render.diagramsLinks
A collection of Javascript libraries to create 2D diagrams (focused on graphics and rendering theory)
☆18Updated 3 weeks ago
Alternatives and similar repositories for render.diagrams
Users that are interested in render.diagrams are comparing it to the libraries listed below
Sorting:
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- A cross-platform programmable shading language ( CPU only )☆59Updated 10 months ago
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 2 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- HLSL-to-ISPC Utility Library☆42Updated 7 years ago
- A demo of ambient occlusion map baking using DXR☆64Updated 3 years ago
- ☆82Updated 6 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- A simple ray tracer with lots of comments to learn from☆11Updated 5 years ago
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17Updated 6 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- A micropolygon rasterizer written in OpenCL☆39Updated 10 years ago
- A GPU Path tracer implementing VCM☆21Updated 8 years ago
- Template to get started with SDL2 + WebGPU C++ -> Native/Wasm projects☆36Updated 9 months ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆64Updated 2 years ago
- A CPU Raytracer☆27Updated 8 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 7 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated 9 months ago
- A repository for personal experimental purpose☆11Updated 7 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- Source code for the EON rough diffuse BRDF model☆33Updated 2 months ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 6 years ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆50Updated 6 years ago
- Physically based Monte Carlo renderer written in C++☆31Updated 3 years ago
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆36Updated 3 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago